Nemesis

Nemesis

Jul 15, 2021

Crit Regular Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

Protector of the Jungle

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

Stone Cutting Sword

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

+25 PHYSICAL POWER
+20% ATTACK SPEED
+20% CRITICAL STRIKE CHANCE

Wind Demon

Wind Demon

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

+50 PHYSICAL POWER
+25% CRITICAL STRIKE CHANCE

Deathbringer

Deathbringer

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

+20 PHYSICAL POWER
+20% PHYSICAL LIFESTEAL
+25% ATTACK SPEED
+15 PHYSICAL PENETRATION

Asi

Asi

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED

Serrated Edge

Serrated Edge

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15 PHYSICAL POWER

Mace

Mace

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

2

Fear Duration: 1s

Swift Vengeance

Swift Vengeance

Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Damage: 45/75/105/135/165 (+30% of your Physical Power)
Slow: 30%

Slice and Dice

Slice and Dice

Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Damage Reflect: 50% of damage received
Healing: 100% of damage received
Shield Health: 100/200/300/400/500
Duration: 2.5s

Retribution

Retribution

Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Damage: 20/22.5/25/27.5/30% of current HP
Protections: 30%
Move Speed: 15/15/20/20/25%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s

Divine Judgement

Divine Judgement

Nemesis holds the scales of balance. Hitting enemies with Basic Attacks tips the scales in her favor, reducing her target's Physical and Magical Power and increasing hers (Stacking).

Power Gain: 7% per hit
Power Loss: 7% per hit
Max Stacks: 3
Duration: 5s

Scales of Fate

Scales of Fate

1st Maxed Ability:

2

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

1

Additional Comments: