Vamana

Vamana

Oct 20, 2021

Solo Lane Build

Final Items

PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

+45 PHYSICAL POWER
+30 HP5
+30 MP5

Bluestone Brooch

Bluestone Brooch

+65 PHYSICAL PROTECTION
+300 MANA
+10 MP5
+20% COOLDOWN REDUCTION

Breastplate of Valor

Breastplate of Valor

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

+200 HEALTH
+40 PHYSICAL PROTECTION
+20% CROWD CONTROL REDUCTION

Mystical Mail

Mystical Mail

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

+60 MAGICAL PROTECTION
+250 HEALTH
+20% CROWD CONTROL REDUCTION

Bulwark of Hope

Bulwark of Hope

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION

Pridwen

Pridwen

PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

+65 PHYSICAL PROTECTION
+200 HEALTH
+300 MANA
+10 MP5

Spectral Armor

Spectral Armor

Starter Items

+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Bluestone Pendant

Bluestone Pendant

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

Relic 2

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

7th Item Options

Abilities & Leveling Order

Starting Ability:

Vamana opens his umbrella in front of him and sprints forward, doing damage to all enemies and knocking them into the air.

Damage: 70/110/150/190/230 (+60% of your Physical Power)

Clear the Path

Clear the Path

Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

Damage: 85/135/185/235/285 (+70% of your Physical Power)

Armored Umbrella

Armored Umbrella

Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies' attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.

Damage: 50/85/120/155/190 (+50% of your Physical Power)
Attack / Movement Speed Slow: 25%
Speed Slow Duration: 3s

Umbrellarang

Umbrellarang

Vamana grows to an enormous giant for 6s gaining immunity to Crowd Control, Protections, Physical Power, regeneration and his Basic Attacks now damage all nearby enemies. His Movement Penalty for Attacking, Backpedaling, and Strafing are reduced by 20% while in this state. Successful attacks on enemies also provide stacking Movement Speed for 3s. When Vamana is in Colossal form, taking damage from gods increases the duration and Vamana can pass through player made walls. You may cancel his giant form early.

Protections: 15/20/25/30/35
Physical Power: 40/55/70/85/100
Health Regeneration: 1% per .2 second
Shield: 1% of Max. Health per .2 second
Movement Speed: 3% stacking 5 times

Colossal Fury

Colossal Fury

A percentage of Vamana's Physical Protection is converted to Physical Power.

Physical Protection Conversion: 20%

Sleeping Giant

Sleeping Giant

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

If playing against guardian/magic damage you can go Runic Shield first. Get rid of the Spectral and push THE REST OF THE ITEMS AHEAD ONE SLOT. If no crit is built YOU DO NOT need spectral and this item can be any phycial or hybrid defense item you see fit.