Jul 15, 2021
Crit Hidden blade
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.
+75 BASIC ATTACK DAMAGE
+30 PHYSICAL PROTECTION
+5 DAMAGE REDUCTION
Manikin Hidden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.
+30 PHYSICAL POWER
+15% ATTACK SPEED
+10% MOVEMENT SPEED
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.
+25 PHYSICAL POWER
+20% ATTACK SPEED
+20% CRITICAL STRIKE CHANCE
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.
+50 PHYSICAL POWER
+25% CRITICAL STRIKE CHANCE
PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+20 PHYSICAL POWER
+20% PHYSICAL LIFESTEAL
+25% ATTACK SPEED
+15 PHYSICAL PENETRATION
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+10 Basic Attack Damage +15 Physical Protection +3 Flat Damage Reduction PASSIVE - Enemies hit by your Basic Attacks are burned, taking 20 Physical Damage over 2s and have their Attack Speed reduced by 7%. Jungle Monsters take 2.5x the amount of damage. This effect can stack up to 4 times. Can be upgraded at level 20.
This item and all upgrades are only available to Assassins and Warriors.
+10 PHYSICAL POWER
+3% MOVEMENT SPEED
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Upon activation, Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time and healing Arachne every 0.5s for 3s.
Initial Damage: 50/75/100/125/150 (+35% of your Physical Power)
Damage per Tick: 10/18/26/34/42 (+10% of your Physical Power)
Healing per Tick: 8/16/24/32/40 (+8% of your Physical Power)
Arachne spindles her webbing, and her next 3 successful Basic Attacks are executed with increased Attack Speed for 6s. If all 3 Basic Attacks hit the same target, that target is Stunned.
Attack Speed: 30/40/50/60/70%
Stun Duration: 1/1.1/1.2/1.3/1.4s
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.
Slow Duration: 4/4.5/5/5.5/6s
Movement Speed: 40%
Broodling Damage: 20/30/40/50/60 per hit
Web Lifetime: 240s
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail. Arachne may activate Ability 1 and 2 while running on this web.
Damage: 150/250/350/450/550 (100% of your Physical Power)
Duration on Web: 5s
Movement Speed: 40%
Web Radius: 25ft
Arachne's Basic Attacks gain 1.5% Physical damage for every 5% of a target's missing Health.
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: