King Arthur

King Arthur

Oct 20, 2021

Solo Lane Build

Final Items

PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

+45 PHYSICAL POWER
+30 HP5
+30 MP5

Bluestone Brooch

Bluestone Brooch

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

+200 HEALTH
+40 PHYSICAL PROTECTION
+20% CROWD CONTROL REDUCTION

Mystical Mail

Mystical Mail

+65 PHYSICAL PROTECTION
+300 MANA
+10 MP5
+20% COOLDOWN REDUCTION

Breastplate of Valor

Breastplate of Valor

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

+400 HEALTH
+25 HP5
+15 MP5

Stone of Gaia

Stone of Gaia

AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.

+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
+100 HEALTH

Caduceus Shield

Caduceus Shield

PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

+65 PHYSICAL PROTECTION
+200 HEALTH
+300 MANA
+10 MP5

Spectral Armor

Spectral Armor

Starter Items

+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Bluestone Pendant

Bluestone Pendant

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

Relic 2

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

7th Item Options

Abilities & Leveling Order

Starting Ability:

Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack. Combo: King Arthur swipes low, crippling and damaging enemies that are struck.

Slash Damage: 60/115/170/225/280 (60% of your Physical Power)
Melee Bonus Damage: 30/35/40/45/50%
Combo Damage: 60/120/180/240/300 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3

Overhead Slash (Hamstring)

Overhead Slash (Hamstring)

Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed. Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Stomp Damage: 40/65/90/115/140 (40% of your Physical Power)
Slow: 20/25/30/35/40%
Slow Duration: 2.5s
Uppercut Damage: 50/95/140/185/230 (40% of your Physical Power)
Energy Gain: 4

Battle Stomp (Uppercut)

Battle Stomp (Uppercut)

Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced. Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Cleave Damage: 35/60/85/110/135 (30% of your Physical Power)
Protection Shred: 7%
Spin Damage: 10/30/50/70/90 (+15% of your Physical Power)
Final Damage: 30/80/130/180/230 (40% of your Physical Power)
Energy Gain: 1.5

Twin Cleave (Bladestorm)

Twin Cleave (Bladestorm)

35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s. 80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Jab Damage: 100/160/220/280/340 (+65% of your Physical Power)
Damage Per Hit: 10/25/40/55/70 (+10% of your Physical Power)
Max HP Damage: 2%
Landing Damage: 50/110/170/230/290 (+50% of your Physical Power)
Max HP Damage: 5/7/9/11/13% Landing Hit

Sundering Strike (Excalibur's Wrath)

Sundering Strike (Excalibur's Wrath)

Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain.

Damage Mitigation: 1.5% per Stack
Bonus Energy Gain: 20% per Stack
Duration: 15s
Max Stacks: 4
Attack Speed Conversion: 33%

Steadfast

Steadfast

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

If playing against guardian/magic damage you can go Runic Shield first. Get rid of the Spectral and push THE REST OF THE ITEMS AHEAD ONE SLOT. If no crit is built YOU DO NOT need spectral and this item can be any phycial or hybrid defense item you see fit.