Jul 15, 2021
Solo Lane Build
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.
+40 PHYSICAL POWER
+20% CROWD CONTROL REDUCTION
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
+70 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.
+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION
Mantle of Discord
+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack. Combo: King Arthur swipes low, crippling and damaging enemies that are struck.
Slash Damage: 60/115/170/225/280 (60% of your Physical Power)
Melee Bonus Damage: 30/35/40/45/50%
Combo Damage: 60/120/180/240/300 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Overhead Slash (Hamstring)
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed. Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.
Stomp Damage: 40/65/90/115/140 (40% of your Physical Power)
Slow Duration: 2.5s
Uppercut Damage: 50/95/140/185/230 (40% of your Physical Power)
Energy Gain: 4
Battle Stomp (Uppercut)
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced. Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.
Cleave Damage: 35/60/85/110/135 (30% of your Physical Power)
Protection Shred: 7%
Spin Damage: 10/30/50/70/90 (+15% of your Physical Power)
Final Damage: 30/80/130/180/230 (40% of your Physical Power)
Energy Gain: 1.5
Twin Cleave (Bladestorm)
35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s. 80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.
Jab Damage: 100/160/220/280/340 (+65% of your Physical Power)
Damage Per Hit: 10/25/40/55/70 (+10% of your Physical Power)
Max HP Damage: 2%
Landing Damage: 50/110/170/230/290 (+50% of your Physical Power)
Max HP Damage: 5/7/9/11/13% Landing Hit
Sundering Strike (Excalibur's Wrath)
Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain.
Damage Mitigation: 1.5% per Stack
Bonus Energy Gain: 20% per Stack
Max Stacks: 4
Attack Speed Conversion: 33%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: