Hera

Hera

Oct 30, 2021

Mid Cooldown Build

Final Items

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

+90 MAGICAL POWER
+20 MP5
+10% COOLDOWN REDUCTION

Pendulum of Ages

Pendulum of Ages

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

+80 MAGICAL POWER
+250 MANA
+15 MP5

Book of Thoth

Book of Thoth

PASSIVE - If you drop below 40% Health, you gain a shield equal to 20% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

+100 MAGICAL POWER
+200 MANA

Book of the Dead

Book of the Dead

PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.

+90 MAGICAL POWER
+10 MAGICAL PENETRATION

Divine Ruin

Divine Ruin

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

+95 MAGICAL POWER
+300 MANA

Soul Reaver

Soul Reaver

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

Obsidian Shard

Starter Items

+30 Magical Power +5 MP5 +10% Cooldown Reduction PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Sands of Time

Sands of Time

+25 MAGICAL POWER

Magic Focus

Magic Focus

This consumable heals 150 Mana over 25 seconds.

Mana Potion (2)

Mana Potion (2)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus' path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.

Cone Damage: 30/40/50/60/70 (+15% of your Magical Power)
Fist Damage: 80/130/180/230/280 (+80% of your Magical Power)

Royal Assault

Royal Assault

Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.

Damage: 80/120/160/200/240 (+75% of your Magical Power)
Polymorph Duration: 1.2/1.4/1.6/1.8/2s
Slow: 20%

Polymorph

Polymorph

Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains. If Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.

Shield Health: 50/100/150/200/250 +15 per Hera's Level
Shield Duration: 5s
Movement Speed: 15%
Argus Aura Damage: 7/11/15/19/23 (/+7.5% of your Magical Power)
Argus Speed: 50%

Divine Shroud

Divine Shroud

Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.

Damage: 100/150/200/250/300 (+55% of your Magical Power)
Argus Lifetime: 40s
Argus Health: 700/1400/2100/2800/3500
Argus Protections: 25/30/35/40/45
Argus Movement Speed: 440/455/470/485/500

Argus, the Defender

Argus, the Defender

Each time Hera deals damage to gods with her Abilities or Basic Attacks Argus, The Defender's cooldown is reduced by 1s and Divine Shroud's cooldown is reduced by 0.33s. If Argus is active he is instead healed.

Argus Heal: 20 + 5 per level
Argus First Hit: 30 (+30% of your Magical Power)
Argus Second Hit: 30 (+30% of your Magical Power)
Argus Third Hit: 45 (+40% of your Magical Power)

Commanding Presence

Commanding Presence

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

START SANDS OF TIME AND LOST ARTIFACT. BACK FOR BOOTS BEFORE FINISHING ROD.