Terra

Terra

Jul 14, 2021

Support Peel Build

Final Items

PASSIVE - Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

+300 HEALTH
+30 HP5
+15 MP5

Compassion

Compassion

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

+300 HEALTH
+15 HP5

Gauntlet of Thebes

Gauntlet of Thebes

PASSIVE - Your relics receive 40s Cooldown Reduction

+350 HEALTH
+10% COOLDOWN REDUCTION
+10% CROWD CONTROL REDUCTION
+7% MOVEMENT SPEED

Relic Dagger

Relic Dagger

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

Sovereignty

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

+60 MAGICAL PROTECTION
+20 MP5
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION

Shogun's Kusari

Shogun's Kusari

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

Mantle of Discord

Starter Items

+75 Health +10 MP5 +7 HP5 PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.

Benevolence

Benevolence

+100 HEALTH
+10 HP5

Glowing Emerald

Glowing Emerald

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Hand of the Gods

Relic 1

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

Terra gains momentum, causing her to charge forward and deal damage to enemies she passes through. Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.

Damage: 60/110/160/210/260 (+30% of your Magical Power)

Force of Nature

Force of Nature

Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Wall Duration: 5s
Damage Per Wall: 50/85/120/155/190 (+35% of your Magical Power)
Shatter Damage: 60/110/160/210/260 (+35% of your Magical Power)

Crushing Earth

Crushing Earth

Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 3 enemy basic attacks. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Monolith Duration: 10s
Heal Per Tick: 3/6/9/12/15 (/+5% of your Magical Power)
Shatter Damage: 70/100/130/160/190 (+50% of your Magical Power)
Root: 1s
Damage Per Tick 10/12/14/16/18 (+5% of your Magical Power)

Monolith

Monolith

Terra channels her strength into the world around her, buffing her allies and debuffing enemies for 10s. Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time. Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated. Stones are activated when an ally or enemy receives damage.

Heal: 100/150/200/250/300 (+30% of your Magical Power)
Damage: 200/250/300/350/400 (+60% of your Magical Power)
Heal over Time: 5/8/11/14/17 (+2% of your Magical Power) every 0.5s for 10s

Earthen Fury

Earthen Fury

Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies, deal bonus Basic Damage and cleave enemies in melee range. This Bonus Damage does not trigger item effects. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone.

Slow: 30% for 1.25s
Bonus Damage: 7 (+10% of your Magical Power)

Standing Stones

Standing Stones

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: