Jul 15, 2021
Solo Lane Build
PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
+80 PHYSICAL POWER
+140 MAGICAL POWER
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
+50 PHYSICAL POWER
+7% MOVEMENT SPEED
Stone Cutting Sword
PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.
+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION
AURA - Allied gods within 70 units have their Attack Speed increased by 25%.
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.
+35 PHYSICAL POWER
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+10 Physical Power +20 Magical Power +75 Health PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+1% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.
7th Item Options
Abilities & Leveling Order
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage on each strike. If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.
Physical Damage: 15/30/45/60/75 (+10% of your Physical Power)
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.
Damage: 85/130/175/220/265 (+55% of your Physical Power)
Erlang Shen transforms into a Mink or Turtle and charges forward. Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed for 4s. Turtle: Knocks up all enemies in path and gains a health shield for 12s.
Turtle Damage: 65/110/155/200/245 (+40% of your Physical Power)
Shield Health: 70/110/150/190/230
Mink Damage: 70/130/190/250/310 (+85% of your Physical Power)
Mink Attack Speed: 15/20/25/30/35%
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 15% of his Maximum Health.
Heal: 150/225/300/375/450 (15% of your Maximum Health)
Damage Mitigation: 10/11.25/12.5/13.75/15%
Taunt Duration: 1.2s
9 Turns Blessing
Each time Erlang Shen hits an enemy with a Basic Attack, his dog hits as well for 15% of his Basic Attack power and 1% of the target's max. health. The percentage damage only works against gods and minions.
Damage: (pexistsppropppower/0.15/+#/+15% of your Basic Attack Power)
Howling Celestial Dog
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: