Set

Ability Based Jungle Build

Final Items

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

+300 HEALTH
+200 MANA
+10% PENETRATION
+20% COOLDOWN REDUCTION

Bumba's Hammer

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

+35 PHYSICAL POWER
+25 PHYSICAL PROTECTION

Shifter's Shield

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
+10 MP5

Hydra's Lament

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Starter Items

+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bumba's Dagger

+10 PHYSICAL POWER
+12% MOVEMENT SPEED

Combat Boots

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

+55 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Dominance

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

1

Set amasses his hatred, throwing it forward. Enemies caught in its path are damaged and slowed for 3s. Set's spawn are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by a Spawn's dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.

Damage: 85/135/185/235/285 (+90% of your Physical Power)
Slow: 25%
Dash Range: 60 ft

Skewer

Set conjures a Spawn of himself made of sand. These spawn will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawn in quick succession. Set can interact with these Spawn with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 Spawn at any given time.

Attack Damage: 20 (+25% of your Physical Power)
Attack Range: 12 ft
Dash Damage: 60/65/70/75/80% of Skewer
Duration: 8/9/10/11/12s

Spawn of Set

Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands. If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.

Damage: 8/12/16/20/24 (+7% of your Physical Power)
Physical Damage Reduction: 15%
Teleport Range: 65 ft

Sandstorm

Set enrages, channeling his rage towards his enemies, gaining increased Movement Speed. Each time Set's attacks damage a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage on each explosion while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.

Damage: 25/35/45/55/65 (30% of your Physical Power)
Heal: 45/55/65/75/85 (+25% of your Physical Power)
Movement Speed: 25%
Duration: 12s

Kingslayer

Relentless

Relentless

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

3

Last Maxed Ability:

Ult

Additional Comments:

Sell Jotuns late

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