Jul 15, 2021
Solo Lane Build
PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
+80 PHYSICAL POWER
+140 MAGICAL POWER
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
+50 PHYSICAL POWER
+7% MOVEMENT SPEED
Stone Cutting Sword
PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.
+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION
AURA - Allied gods within 70 units have their Attack Speed increased by 25%.
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.
+35 PHYSICAL POWER
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+10 Physical Power +20 Magical Power +75 Health PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+1% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.
7th Item Options
Abilities & Leveling Order
Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and creating a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.
Heal Per Tick: 15/25/35/45/55 (+5% of your Physical Power)
Benevolence Aura: 5/9/13/17/21 % Move Speed
Valor Aura: 10/15/20/25/30 Bonus Power
Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of 5 seconds she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.
Self Damage Mitigation: 3/6/9/12/15%
Mirror Damage: 70/100/130/160/190 (60% of your Physical Power)
Full Charge Damage: 140/200/260/320/380
Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions or stopping at the first god hit.
Silence Duration: 1s
Dash Damage: 60/120/180/240/300(60% of your Physical Power)
Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy target with each hit to progress the combo.
Damage Per Strike: 80/120/160/200/240 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s
Amaterasu illuminates enemies she hits with basic attacks. After 3 hits on the same target the enemy gains an aura, exposing their weaknesses and causing them to take more damage from all sources. Any other enemies that come near the afflicted target are weakened as well.
Weakening Aura: 10% Increased Damage Taken
Stack/Aura Duration: 5s
Max Auras Possible: 3
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: