Jul 14, 2021
Ability Jungle Build
PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
+20% COOLDOWN REDUCTION
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds.
Healing Potion (1)
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (1)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit. Skilled - Mulan heals for up to 3 enemies hit. Adept - Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy. Mastered - Mulan gains 5% Power.
Damage per Hit: 120/155/190/225/260 (+35% of your Physical Power)
Heal: 15/30/45/60/75 (+10% of your Physical Power)
Bonus Damage: 20/35/50/65/80 (+15% of your Physical Power)
Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage. Skilled - Mulan gains a Protection buff after hitting an enemy god. Adept - Mulan is able to dash to walls. Mastered - Mulan gains 5% Movement Speed.
Arrow Damage: 90/135/180/225/270 (+50% of your Physical Power)
Stun Duration: 0.8s
Bonus Damage: 40/50/60/70/80 (+20% of your Physical Power)
Protection Increase: 20/25/30/35/40
Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s. If she hits an enemy god during the dash, Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow. Dealing damage with any part of this ability gains Skill towards the weapon used. Mulan also gains Protections for the duration.
Sword Damage: 80/140/200/260/320 (+60% of your Physical Power)
Spear Damage: 100/140/180/220/260 (+40% of your Physical Power)
Arrow Damage: 150/200/250/300/350 (+60% of your Physical Power)
Protection Increase: 30%
Mulan utilizes a Sword, Spear and Bow with her abilities and can gain Skill towards them by damaging enemy gods. Her expertise in each weapon provides different bonuses. Mulan also gains a buff every 10 seconds that reduces the cooldown of the next non-ultimate ability used by 2 seconds.
Sword Skill: 600/ 2400/ 6000 damage done
Spear Skill: 600/ 2400/ 6000 damage done
Bow Skill: 200/ 500/ 1200 damage done
Skill gain for Minions: 20%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: