Bacchus

Bacchus

Jul 14, 2021

Support Peel Build

Final Items

PASSIVE - Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

+300 HEALTH
+30 HP5
+15 MP5

Compassion

Compassion

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

+300 HEALTH
+15 HP5

Gauntlet of Thebes

Gauntlet of Thebes

PASSIVE - Your relics receive 40s Cooldown Reduction

+350 HEALTH
+10% COOLDOWN REDUCTION
+10% CROWD CONTROL REDUCTION
+7% MOVEMENT SPEED

Relic Dagger

Relic Dagger

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

Sovereignty

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

+60 MAGICAL PROTECTION
+20 MP5
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION

Shogun's Kusari

Shogun's Kusari

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

Mantle of Discord

Starter Items

+75 Health +10 MP5 +7 HP5 PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.

Benevolence

Benevolence

+100 HEALTH
+10 HP5

Glowing Emerald

Glowing Emerald

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Hand of the Gods

Relic 1

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

Bacchus takes a drink from his jug, giving him additional Buffs.

Drunk-O-Meter: 40%
Protections: 0/15/20/25/30/35
Magical Power: 0/7/14/21/28/35
Duration: 6s

Chug

Chug

Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also Slowed after they land.

Damage: 90/130/170/210/250 (+70% of your Magical Power)
Slow: 20%
Slow Duration: 2s

Belly Flop

Belly Flop

Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s and Debuffing enemy healing. If he is Tipsy, enemies are Stunned for 1s. Bacchus is immune to knockback for the duration.

Damage per Tick: 25/40/55/70/85 (+15% of your Magical Power)
Stun: 1s
Healing Debuff: 50%
Healing Debuff Duration: 4s

Belch of the Gods

Belch of the Gods

Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a Magical Power Buff because of his anger over his lost wine!

Damage: 250/325/400/475/550 (+70% of your Magical Power)
Intoxication Debuff Duration: 6s
Magical Power Buff: 20/30/40/50/60
Buff Duration: 5s

Intoxicate

Intoxicate

Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated, gaining Buffs when he gets Tipsy and Smashed. Bacchus also celebrates when he kills an enemy god, giving him 10% on his meter.

Tipsy: Gain 10 Magical Power and 5% Damage Mitigation
Smashed: Gain 30 Magical Power and 10% Damage Mitigation

Drunk-O-Meter

Drunk-O-Meter

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: