Fafnir

Support Build

Final Items

PASSIVE - Evenly split 120 Physical and Magical Protection among all nearby allied gods and yourself. If you are alone you only gain 60 Physical and Magical Protections.

+20 PHYSICAL PROTECTION
+20 MAGICAL PROTECTION
+200 HEALTH
+20 MP5

Sentinel's Embrace

+55 MAGICAL POWER
+250 MANA
+10% COOLDOWN REDUCTION
+18% MOVEMENT SPEED

Shoes of Focus

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

+30 PHYSICAL PROTECTION
+250 HEALTH
+10% COOLDOWN REDUCTION
+7% MOVEMENT SPEED

Witchblade

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

+60 MAGICAL PROTECTION
+300 HEALTH

Talisman of Energy

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION

Pridwen

Starter Items

+7 Physical Protection +7 Magical Protection +75 Health +7 MP5 PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not near an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Sentinel's Gift

+20 MAGICAL POWER
+12% MOVEMENT SPEED

Magic Shoes

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Relic 1

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Magic Shell

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

+60 PHYSICAL PROTECTION
+150 HEALTH
+250 MANA
+15 MP5

Contagion

Abilities & Leveling Order

Starting Ability:

Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies by 20% for 3s. In dragon form, this ability deals increased damage that ticks 3 times over 3s. Also, the cursed pulse shreds Protections in addition to Slowing.

Damage: 100/140/180/220/260 (+50% of your Magical Power)
Stun: 1/1.1/1.2/1.3/1.4s
Dragon Damage Per Tick: 50/70/90/110/130 (+25% of your Magical Power)
Dragon Protection Debuff: 20%

Cursed Strength

Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy. In dragon form, this ability has a larger area of effect and can buff multiple allies.

Attack Speed Buff: 10/15/20/25/30%
Bonus Damage: 4/8/12/16/20% of the target's power
Self Heal: 50/70/90/110/130 (+30% of your Magical Power)

Coerce

Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s. In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks three times over 3s and Fafnir Stuns the enemy god closest to him for 2s in addition to Disarming.

Damage: 80/120/160/200/240 (+60% of your Magical Power)
Dragon Damage Per Tick: 40/60/80/100/120 (+30% of your Magical Power)

Underhanded Tactics

Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, he regains 200 Mana and nearby enemies become poisoned, taking damage three times over 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath can not proc item hit effects.

Damage Per Tick: 80/100/120/140/160 (+40% of your Magical Power)
Duration: 20/25/30/35/40s
Dragon Breath Damage: 20/30/40/50/60 (+10% of your Magical Power)

Draconic Corruption

Fafnir gains 2 bonus gold from all enemy kills and assists, including minions. Fafnir also gains bonus Protections based on the amount of gold he is currently holding. The bonuses gained from this ability are capped at 1000 gold in hand.

Bonus Protections: Up to 25 Magical and Physical Protections

Endless Greed

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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