
Isis
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Cooldown Mage Build
Final Items
PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
+100 MAGICAL POWER
+25 MP5

Archmage's Gem
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti
+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.
+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation
PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant
Starter Items
+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem
+20 MAGICAL POWER
+5 MP5

Lost Artifact
This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)
This consumable heals 250 Health over 25 seconds.

Healing Potion (2)
Relic 1
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
Relic 2
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet
7th Item Options
PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.
+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard
PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.
+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak
Abilities & Leveling Order
Starting Ability:
1
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Isis is immune to Root and Knockback effects while casting.
Damage: 35/55/75/95/115 (+35% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s

Wing Gust
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Isis can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.
Damage: 70/110/150/190/230 (+70% of your Magical Power)
Stun: 1s

Spirit Ball
Isis Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Isis successfully hits an enemy god, allies near the Dispel Magic or Isis gain a shield. If Isis hits multiple enemy gods, the shield is increased by 40% for each enemy hit after the first up to a maximum of 80%.
Slow: 20%
Magical Protection Debuff: 10/15/20/25/30%
Debuff Duration: 1.5/1.75/2/2.25/2.5s
Silence: 1.5/1.75/2/2.25/2.5s
Shield: 50/95/140/185/230

Dispel Magic
Isis Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Isis successfully hits an enemy god, allies near the Dispel Magic or Isis gain a shield. If Isis hits multiple enemy gods, the shield is increased by 40% for each enemy hit after the first up to a maximum of 80%.
Slow: 20/22.5/25/27.5/30%
Magical Protection Debuff: 10/15/20/25/30%
Debuff Duration: 1.5/1.75/2/2.25/2.5s
Silence: 1.5/1.75/2/2.25/2.5s
Shield: 50/105/160/215/270

Circle of Protection
Isis shares additional HP5 and MP5 with nearby allies. For every player death within 80 units, her aura gains an additional Stack (max. 10). Upon reaching 10 Stacks, Isis gains an additional 10% Cooldown Reduction. Additionally, Isis' final Basic Attack in her progression has a wider radius (+2).
HP5: 2 HP5 per stack
MP5: 2 MP5 per stack

Funeral Rites
1st Maxed Ability:
1
2nd Maxed Ability:
2
3rd Maxed Ability:
Ult
Last Maxed Ability:
3
Additional Comments:
START TIER 2 OF ROD OF TAHUTI. FINISH BOOTS FIRST. THEN FINISH TAHUTI AND CONTINUE WITH BUILD