Skadi

Skadi

May 10, 2021

Transcendence AA Build

Final Items

PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

+80 PHYSICAL POWER
+140 MAGICAL POWER
+200 HEALTH

Death's Embrace

Death's Embrace

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

+35 PHYSICAL POWER
+300 MANA
+10 MP5

Transcendence

Transcendence

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

Ninja Tabi

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

+40% ATTACK SPEED

Odysseus' Bow

Odysseus' Bow

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Qin's Sais

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION

Titan's Bane

Titan's Bane

Starter Items

+10 Physical Power +20 Magical Power +75 Health PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+1% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Death's Toll

Death's Toll

+10 PHYSICAL POWER
+5 MP5

Morningstar

Morningstar

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (2)

Multi Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

The Executioner

Abilities & Leveling Order

Starting Ability:

1

Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Damage: 90/140/190/240/290 (/+80% of your Physical Power)
Slow: 20/25/30/35/40%

Piercing Cold

Piercing Cold

Toggle: Skadi marks an enemy for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Basic Attack: 40/50/60/70/80% of Skadi's
Rank 1: isrank1/2/3/4/5/Kaldr gains a dash attack dealing 70/85/100/115/130% isrank1/2/3/4/5/Basic Attack Damage
Rank 3: isrank3/4/5/Kaldr's kills heal him
Rank 5: isrank5/Kaldr's basic attacks give Skadi 10% increased movement speed

Rune of the Hunt

Rune of the Hunt

Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi's movement speed increases while standing on the area and persists for 3s after it fades or she leaves.

Initial Damage: 70/100/130/160/190 (/+50% of your physical power)
Damage Per Tick 5/10/15/20/25 (/+5% of your physical power)
Movement Speed: 20/25/30/35/40%
Slow: 15%
Radius: 16/16/18/18/20

Permafrost

Permafrost

A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there. Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Damage Per Tick: 10/20/30/40/50 (/+5% of your Physical Power)
Root Duration 1/1.25/1.5/1.75/2s

Winter's Grasp

Winter's Grasp

Kaldr has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and gains 1 HP every 5s. He can be controlled with Rune of the Hunt but will revert into Elemental form if he loses all HP. Skadi also gains 10% Physical Power when Kaldr has no HP.

Lane Minion Damage: 1 HP lost per 5 hits
Other Source Damage: 1 HP lost from any attack or ability

Kaldr, The Winter Wolf

Kaldr, The Winter Wolf

1st Maxed Ability:

3

2nd Maxed Ability:

1

3rd Maxed Ability:

2

Last Maxed Ability:

Ult

Additional Comments:

GET TRANS AS SOON AS POSSIBLE. DO NOT BUY BOOTS BEFORE TRANS.