Oct 20, 2021
Solo Lane Build
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt.
+20 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+10% PHYSICAL PENETRATION
+10% COOLDOWN REDUCTION
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.
+40 PHYSICAL POWER
+20% CROWD CONTROL REDUCTION
PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.
+35 PHYSICAL POWER
+25 PHYSICAL PROTECTION
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.
+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit. Skilled - Mulan heals for up to 3 enemies hit. Adept - Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy. Mastered - Mulan gains 5% Power.
Damage per Hit: 120/155/190/225/260 (+35% of your Physical Power)
Heal: 15/30/45/60/75 (+10% of your Physical Power)
Bonus Damage: 20/35/50/65/80 (+15% of your Physical Power)
Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage. Skilled - Mulan gains a Protection buff after hitting an enemy god. Adept - Mulan is able to dash to walls. Mastered - Mulan gains 5% Movement Speed.
Arrow Damage: 90/135/180/225/270 (+50% of your Physical Power)
Stun Duration: 0.8s
Bonus Damage: 40/50/60/70/80 (+20% of your Physical Power)
Protection Increase: 20/25/30/35/40
Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s. If she hits an enemy god during the dash, Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow. Dealing damage with any part of this ability gains Skill towards the weapon used. Mulan also gains Protections for the duration.
Sword Damage: 80/140/200/260/320 (+60% of your Physical Power)
Spear Damage: 100/140/180/220/260 (+40% of your Physical Power)
Arrow Damage: 150/200/250/300/350 (+60% of your Physical Power)
Protection Increase: 30%
Mulan utilizes a Sword, Spear and Bow with her abilities and can gain Skill towards them by damaging enemy gods. Her expertise in each weapon provides different bonuses. Mulan also gains a buff every 10 seconds that reduces the cooldown of the next non-ultimate ability used by 2 seconds.
Sword Skill: 600/ 2400/ 6000 damage done
Spear Skill: 600/ 2400/ 6000 damage done
Bow Skill: 200/ 500/ 1200 damage done
Skill gain for Minions: 20%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability:
If playing against guardian/magic damage you can go Runic Shield first. Get rid of the Spectral and push THE REST OF THE ITEMS AHEAD ONE SLOT. If no crit is built YOU DO NOT need spectral and this item can be any phycial or hybrid defense item you see fit.