Mulan

Solo Lane Build

Final Items

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+5 FLAT DAMAGE REDUCTION

Sundering Axe

+40 PHYSICAL POWER
+100 MANA
+18% MOVEMENT SPEED

Warrior Tabi

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt.

+20 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+10% PHYSICAL PENETRATION
+10% COOLDOWN REDUCTION

Soul Eater

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

+35 PHYSICAL POWER
+25 PHYSICAL PROTECTION

Shifter's Shield

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

+25 PHYSICAL POWER
+40 PHYSICAL PROTECTION
+200 HEALTH
+10% COOLDOWN REDUCTION

Gladiator's Shield

AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.

+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
+100 HEALTH

Caduceus Shield

Starter Items

+15 Physical Protection +10 Magical Protection +50 Health +2 Flat Damage Reduction PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Relic 2

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

Abilities & Leveling Order

Starting Ability:

Mulan swings her sword with precision, striking twice and dealing damage to all enemies hit. Skilled - Mulan gains an Attack Speed increase after using this ability. Adept - Mulan strikes a third time in a large cone in front of her. Mastered - Mulan gains 10% Attack Speed.

Damage per Hit: 75/95/115/135/155 (+30% of your Physical Power)
Attack Speed: 25%
Duration: 4s

Cross Strike

Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit. Skilled - Mulan heals for up to 3 enemies hit. Adept - Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy. Mastered - Mulan gains 5% Power.

Damage per Hit: 120/155/190/225/260 (+35% of your Physical Power)
Slow: 20%
Duration: 2s
Heal: 15/30/45/60/75 (+10% of your Physical Power)
Bonus Damage: 20/35/50/65/80 (+15% of your Physical Power)

Spear Thrust

Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage. Skilled - Mulan gains a Protection buff after hitting an enemy god. Adept - Mulan is able to dash to walls. Mastered - Mulan gains 5% Movement Speed.

Arrow Damage: 90/135/180/225/270 (+50% of your Physical Power)
Stun Duration: 0.8s
Bonus Damage: 40/50/60/70/80 (+20% of your Physical Power)
Protection Increase: 20/25/30/35/40
Duration: 4s

Grapple

Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s. If she hits an enemy god during the dash, Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow. Dealing damage with any part of this ability gains Skill towards the weapon used. Mulan also gains Protections for the duration.

Sword Damage: 80/140/200/260/320 (+60% of your Physical Power)
Spear Damage: 100/140/180/220/260 (+40% of your Physical Power)
Arrow Damage: 150/200/250/300/350 (+60% of your Physical Power)
Protection Increase: 30%

Divine Mastery

Mulan utilizes a Sword, Spear and Bow with her abilities and can gain Skill towards them by damaging enemy gods. Her expertise in each weapon provides different bonuses. Mulan also gains a buff every 10 seconds that reduces the cooldown of the next non-ultimate ability used by 2 seconds.

Sword Skill: 600/ 2400/ 6000 damage done
Spear Skill: 600/ 2400/ 6000 damage done
Bow Skill: 200/ 500/ 1200 damage done
Skill gain for Minions: 20%

Training Arc

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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