Hun Batz

Hun Batz

Jul 15, 2021

Ability Based Jungle Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

Protector of the Jungle

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

Jotunn's Wrath

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
+10 MP5

Hydra's Lament

Hydra's Lament

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

Arondight

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Heartseeker

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED

Serrated Edge

Serrated Edge

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15 PHYSICAL POWER

Mace

Mace

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

2

Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and Slowing them.

Damage: 50/90/130/170/210 (+70% of your Physical Power)
Slow: 20/25/30/35/40%
Slow Duration: 2s

Somersault

Somersault

Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.

Damage: 75/130/185/240/295 (+95% of your Physical Power)

Overhand Smash

Overhand Smash

Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. The monkey can bounce back to minions it has already hit. Pressing the button again teleports Hun Batz to the next target hit.

Damage per Hit: 80/135/190/245/300 (+70% of your Physical Power)
Max Targets: 4

Sacred Monkey

Sacred Monkey

Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Damage per Tick: 30/35/40/45/50 (+15% of your Physical Power)
Lifetime: 1/1.25/1.5/1.75/2s

Fear No Evil

Fear No Evil

After using an ability, Hun Batz's next Basic Attack will deal 15% increased damage.

Infused Strikes

Infused Strikes

1st Maxed Ability:

2

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

1

Additional Comments: