Hercules

Hercules

Jul 15, 2021

Solo Lane Build

Final Items

PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

+45 PHYSICAL POWER
+30 HP5
+30 MP5

Bluestone Brooch

Bluestone Brooch

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

+40 PHYSICAL POWER
+250 HEALTH
+150 MANA
+20% CROWD CONTROL REDUCTION

The Sledge

The Sledge

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

+400 HEALTH
+25 HP5
+15 MP5

Stone of Gaia

Stone of Gaia

AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.

+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
+100 HEALTH

Caduceus Shield

Caduceus Shield

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+250 MANA

Hide of the Urchin

Hide of the Urchin

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+150 HEALTH

Void Shield

Void Shield

Starter Items

+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Bluestone Pendant

Bluestone Pendant

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

Relic 2

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

7th Item Options

Abilities & Leveling Order

Starting Ability:

Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to Knockback during the dash.

Damage: 85/155/225/295/365 (+90% of your Physical Power)
Stun: 1.1/1.2/1.3/1.4/1.5s

Driving Strike

Driving Strike

Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Damage: 80/125/170/215/260 (+50% of your Physical Power)

Earthbreaker

Earthbreaker

Hercules heals himself instantly and gains increased Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal at the end of the duration.

Initial Heal: 60/100/140/180/220
Damage Returned as Healing: 30/40/50/60/70%
Protections Buff: 20/30/40/50/60

Mitigate Wounds

Mitigate Wounds

Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to Crowd Control while casting.

Damage: 300/425/550/675/800 (+100% of your Physical Power)
Skins

Excavate

Excavate

Every time Hercules takes damage from an enemy god he gains a stacking self buff that provides increased Physical Power.

Physical Power per Stack 5 +1 per level
Duration: 5s
Max Stacks: 3

Strength from Pain

Strength from Pain

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: