Jul 15, 2021
Solo Lane Build
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.
+40 PHYSICAL POWER
+20% CROWD CONTROL REDUCTION
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.
Stone of Gaia
AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.
+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.
+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
Hide of the Urchin
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to Knockback during the dash.
Damage: 85/155/225/295/365 (+90% of your Physical Power)
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.
Damage: 80/125/170/215/260 (+50% of your Physical Power)
Hercules heals himself instantly and gains increased Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal at the end of the duration.
Initial Heal: 60/100/140/180/220
Damage Returned as Healing: 30/40/50/60/70%
Protections Buff: 20/30/40/50/60
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to Crowd Control while casting.
Damage: 300/425/550/675/800 (+100% of your Physical Power)
Every time Hercules takes damage from an enemy god he gains a stacking self buff that provides increased Physical Power.
Physical Power per Stack 5 +1 per level
Max Stacks: 3
Strength from Pain
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: