Camazotz

Ability Based Jungle Build

Final Items

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

+300 HEALTH
+200 MANA
+10% PENETRATION
+20% COOLDOWN REDUCTION

Bumba's Hammer

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

+40 PHYSICAL POWER
+100 MANA
+18% MOVEMENT SPEED

Warrior Tabi

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
+10 MP5

Hydra's Lament

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Starter Items

+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bumba's Dagger

+10 PHYSICAL POWER
+12% MOVEMENT SPEED

Combat Boots

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

+55 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Dominance

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

2

Camazotz screeches loudly and launches a sound wave that pierces through minions and deals damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the god that was hit by screech for the next 15s and gains bonus Physical Power for the duration.

Damage: 90/135/180/225/270 (+70% of your Physical Power)
Echo Buff: 10/15/20/25/30 Physical Power

Screech

Camazotz commands a swarm of bats to fly out and attack a single target, damaging and slowing them by 30% for 3s and then carrying back a heal. If the target was a Buff Holder, Oracle, or Alpha Harpy, they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 300s. Marked monsters will not provide Camazotz with another stack of Vampirism or an additional heal.

Damage: 100/170/240/310/380 (130% of your Physical Power)
Heal: 20 (0% of your Physical Power)
Buff per Stack: 3% Physical Lifesteal and Increased Healing
Max Buff Stacks: 3

Vampire Bats

Camazotz Leaps forward a short distance dealing damage on impact and healing himself per enemy hit.

Damage: 80/140/200/260/320 (75% of your Physical Power)
Heal Per Hit: 8/16/24/32/40 (25% of your Physical Power)

Devour

Camazotz flies into the air for the next 4s. While flying, he may swoop forward to deal damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy god in a single swoop will deal increased damage per god.

Damage Per Hit: 100/145/190/235/280 (+40% of your Physical Power)
Bonus Damage: 10% Per God

Bat Out of Hel

Camazotz has a passive Essence Drinker bonus for Physical Lifesteal and Healing. Also, anytime a god dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence every .5s, replenishing his Health and Mana.

Heal per drink: 2% Max Health
Mana per drink: 2% Max Mana
Drinks per pool: 10
Essence Drinker Buff: 6% Physical Lifesteal and Increased Healing

Essence Drinker

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

Sell Jotuns late

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