Oct 30, 2021
Ability Based Jungle Build
Your Basic Attacks deal +50 True Damage and your Abilities +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, 10% of your Mana, and are given 10 gold.
+60 PHYSICAL POWER
+90 MAGICAL POWER
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+15 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Camazotz screeches loudly and launches a sound wave that pierces through minions and deals damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the god that was hit by screech for the next 15s and gains bonus Physical Power for the duration.
Damage: 90/135/180/225/270 (+70% of your Physical Power)
Echo Buff: 10/15/20/25/30 Physical Power
Camazotz commands a swarm of bats to fly out and attack a single target, damaging and slowing them by 30% for 3s and then carrying back a heal. If the target was a Buff Holder, Oracle, or Alpha Harpy, they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 300s. Marked monsters will not provide Camazotz with another stack of Vampirism or an additional heal.
Damage: 100/170/240/310/380 (130% of your Physical Power)
Heal: 20 (0% of your Physical Power)
Buff per Stack: 3% Physical Lifesteal and Increased Healing
Max Buff Stacks: 3
Camazotz Leaps forward a short distance dealing damage on impact and healing himself per enemy hit.
Damage: 80/140/200/260/320 (75% of your Physical Power)
Heal Per Hit: 8/16/24/32/40 (25% of your Physical Power)
Camazotz flies into the air for the next 4s. While flying, he may swoop forward to deal damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy god in a single swoop will deal increased damage per god.
Damage Per Hit: 100/145/190/235/280 (+40% of your Physical Power)
Bonus Damage: 10% Per God
Bat Out of Hel
Camazotz has a passive Essence Drinker bonus for Physical Lifesteal and Healing. Also, anytime a god dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence every .5s, replenishing his Health and Mana.
Heal per drink: 2% Max Health
Mana per drink: 2% Max Mana
Drinks per pool: 10
Essence Drinker Buff: 6% Physical Lifesteal and Increased Healing
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: