Raijin

Raijin

Jul 19, 2021

Mid Movement build

Final Items

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

+90 MAGICAL POWER
+150 HEALTH
+15 MP5

Gem of Focus

Gem of Focus

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

Spear of Desolation

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION
+7 HP5
+20 MP5

Charon's Coin

Charon's Coin

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

Soul Gem

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION

Spear of the Magus

Spear of the Magus

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

Rod of Tahuti

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

Lost Artifact

This consumable heals 150 Mana over 25 seconds.

Mana Potion (2)

Mana Potion (2)

This consumable heals 250 Health over 25 seconds.

Healing Potion (3)

Healing Potion (3)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Damage per Shot: 30/45/60/75/90 (/+25% of your Magical Power)

Percussive Storm

Percussive Storm

Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Damage per Tick: 15/25/35/45/55 (/+13% of your Magical Power)
Bounce Damage per Tick: 14/23/32/41/50 (+10% of your Magical Power)
Mark Duration: 4/4.5/5/5.5/6s
Slow: 15%

Raiju

Raiju

Raijin sends a bolt of lightning crashing down at his ground target location damaging and mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a second burst of damage to all enemies in the area.

Lightning Damage: 20/25/30/35/40 (/+20% of your magical power)
Thunder Damage: 40/50/60/70/80 (/+20% of your Magical Power)
Mesmerize Duration: .3s

Thunder Crash

Thunder Crash

Raijin flies above the battlefield, beating his drums 4 times to summon peals of thunder. With each hit, he has a choice of three beats: Beat one: 100% damage. Beat two: Taunt and 30% Damage Beat three: Fear and 30% Damage While in the air, Raijin suffers a 20% Movement Speed Slow.

Damage per Hit: 100/135/170/205/240 (+50% of your Magical Power)
Taunt Duration per Hit: .5s
Fear Duration per Hit: .5s
Damage per Shot: 30/45/60/75/90 (/+25% of your Magical Power)

Taiko Drums

Taiko Drums

For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 2s. Additionally, Raijin's Basic Attacks have a wider radius (+2).
Damage per Tick: 15/25/35/45/55 (/+13% of your Magical Power)
Bounce Damage per Tick: 14/23/32/41/50 (+10% of your Magical Power)
Mark Duration: 4/4.5/5/5.5/6s
Slow: 15%

Charged Tempo

Charged Tempo

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

START CONDUIT GEM AND LOST ARTIFACT. BUY BOOTS ON FIRST BACK.