Raijin

Cooldown Mage Build

Final Items

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

+100 MAGICAL POWER
+25 MP5

Archmage's Gem

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

1

Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Damage per Shot: 30/45/60/75/90 (/+25% of your Magical Power)

Percussive Storm

Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Damage per Tick: 15/25/35/45/55 (/+13% of your Magical Power)
Bounce Damage per Tick: 14/23/32/41/50 (+10% of your Magical Power)
Mark Duration: 4/4.5/5/5.5/6s
Slow: 15%

Raiju

Raijin sends a bolt of lightning crashing down at his ground target location damaging and mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a second burst of damage to all enemies in the area.

Lightning Damage: 20/25/30/35/40 (/+20% of your magical power)
Thunder Damage: 40/50/60/70/80 (/+20% of your Magical Power)
Mesmerize Duration: .3s

Thunder Crash

Raijin flies above the battlefield, beating his drums 4 times to summon peals of thunder. With each hit, he has a choice of three beats: Beat one: 100% damage. Beat two: Taunt and 30% Damage Beat three: Fear and 30% Damage While in the air, Raijin suffers a 20% Movement Speed Slow.

Damage per Hit: 100/135/170/205/240 (+50% of your Magical Power)
Taunt Duration per Hit: .5s
Fear Duration per Hit: .5s
Damage per Shot: 30/45/60/75/90 (/+25% of your Magical Power)

Taiko Drums

For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 2s. Additionally, Raijin's Basic Attacks have a wider radius (+2).
Damage per Tick: 15/25/35/45/55 (/+13% of your Magical Power)
Bounce Damage per Tick: 14/23/32/41/50 (+10% of your Magical Power)
Mark Duration: 4/4.5/5/5.5/6s
Slow: 15%

Charged Tempo

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

START TIER 2 OF ROD OF TAHUTI. FINISH BOOTS FIRST. THEN FINISH TAHUTI AND CONTINUE WITH BUILD

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