Hachiman

Auto Attack ADC Build

Final Items

PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.

+80 BASIC ATTACK DAMAGE
+100 HEALTH

Diamond Arrow

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL

Devourer's Gauntlet

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

+40% ATTACK SPEED

Odysseus' Bow

Starter Items

+15 Basic Attack Damage +50 Health +7 MP5 PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.

Gilded Arrow

+5 PHYSICAL POWER
+7% PHYSICAL LIFESTEAL

Spiked Gauntlet

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION

Titan's Bane

Abilities & Leveling Order

Starting Ability:

2

When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that travel further and deal additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Bonus Damage: 10/15/20/25/30
Ammo: 3/3/4/4/4

Eagle Eye

Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Damage: 85/140/195/250/305 (+45% of your Physical Power)
Attack Speed: 5/7.5/10/12.5/15%
Duration: 4/4.5/5/5.5/6s

Heavenly Banner

Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Damage per Hit: 40/70/100/130/160 (+40% of your Physical Power)
Stun Duration: 1s

Iaijutsu

Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Damage: 225/280/335/390/445 (+95% of your Physical Power)
Slow: 20/25/30/35/40%
Slow Duration: 1.5s

Mounted Archery

Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.

MP5: 2 + .3 per level
Max Stacks: 5
Duration: 8s

Master of Arms

1st Maxed Ability:

2

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

1

Additional Comments:

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