Jul 14, 2021
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
+35 PHYSICAL POWER
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.
+10 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (1)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
Abilities & Leveling Order
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits. Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.
Damage (Bow): 80/130/180/230/280 (+70% of your Physical Power)
Damage (Axe): 50/80/110/140/170 (+65% of your Physical Power)
Stun Duration (Axe): 1/1.1/1.2/1.3/1.4s
Bladed Arrow (Thrown Axe)
Ranged: Ullr gains bonus Physical Power for 5s. Melee: Ullr gains bonus move speed for 5s.
Physical Power (Bow): 25/30/35/40/45
Move Speed (Axe): 20/25/30/35/40%
Expose Weakness (Invigorate)
Ranged: Ullr fires a volley at his target location, dealing damage. Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.
Damage (Bow): 80/120/160/200/240 (0% of your Physical Power)
Damage (Axe): 50/80/110/140/170 (+50% of your Physical Power)
Hail of Arrows (Glory Bound)
Ullr changes stance. Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed. Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.
Attack Speed (Bow): 5/10/15/20/25%
Physical Lifesteal (Axe): 5/10/15/20/25%
Wield Axes (Wield Bow)
When Ullr uses an ability in either stance his Cooldowns in the opposite stance are reduced.
Cooldown Reduction: 1s
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: