Sobek

Sobek

May 11, 2021

Support Peel Build

Final Items

PASSIVE - Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

+300 HEALTH
+30 HP5
+15 MP5

Compassion

Compassion

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

+20 MAGICAL POWER
+150 HEALTH
+20% CROWD CONTROL REDUCTION
+18% MOVEMENT SPEED

Reinforced Shoes

Reinforced Shoes

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

+300 HEALTH
+15 HP5

Gauntlet of Thebes

Gauntlet of Thebes

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION

Pridwen

Pridwen

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

+150 HEALTH
+70 MAGICAL PROTECTION
+40 MP5
+10% COOLDOWN REDUCTION

Genji's Guard

Genji's Guard

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

Mantle of Discord

Starter Items

+75 Health +10 MP5 +7 HP5 PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.

Benevolence

Benevolence

+20 MAGICAL POWER
+12% MOVEMENT SPEED

Magic Shoes

Magic Shoes

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Hand of the Gods

Relic 1

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Magic Shell

Magic Shell

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

+65 PHYSICAL PROTECTION
+200 HEALTH
+300 MANA
+10 MP5

Spectral Armor

Spectral Armor

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

+60 PHYSICAL PROTECTION
+150 HEALTH
+250 MANA
+15 MP5

Contagion

Contagion

Abilities & Leveling Order

Starting Ability:

Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage and throws the enemy behind himself. Sobek is immune to Knockups whilst dashing.

Damage: 70/110/150/190/230 (+50% of your Magical Power)

Charge Prey

Charge Prey

Sobek whips around in a circle, knocking enemies back and doing damage.

Damage: 80/125/170/215/260 (+40% of your Magical Power)

Tail Whip

Tail Whip

Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Damage: 80/115/150/185/220 (+30% of your Magical Power)
Healing Reduction: 50%
Healing Reduction Lifetime: 4s
Heal: 30/40/50/60/70 (+10% of your Magical Power)

Sickening Strike

Sickening Strike

Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Damage: 350/500/650/800/950 (+80% of your Magical Power)
Submerge Slow: 20/25/30/35/40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second

Lurking in the Waters

Lurking in the Waters

Sobek's Basic Attacks and abilities that hit an enemy grant him Protections for a short time.

Protections: 4 +.3 per Level
Lifetime: 6s
Max Stacks: 3

Blessing of the Nile

Blessing of the Nile

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

START T2 BOOTS AND BACK FOR BENEVOLENCE AS SOON AS YOU GET THE GOLD FOR IT. REMEMBER THAT YOU ARE NOT THAT TANKY!!!