Osiris

Osiris

Jul 15, 2021

Solo Lane Build

Final Items

PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

+80 PHYSICAL POWER
+140 MAGICAL POWER
+200 HEALTH

Death's Embrace

Death's Embrace

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

Stone Cutting Sword

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION

Berserker's Shield

Berserker's Shield

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

+60 MAGICAL PROTECTION
+20 MP5
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION

Shogun's Kusari

Shogun's Kusari

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

+35 PHYSICAL POWER
+300 HEALTH

Frostbound Hammer

Frostbound Hammer

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+150 HEALTH

Void Shield

Void Shield

Starter Items

+10 Physical Power +20 Magical Power +75 Health PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+1% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Death's Toll

Death's Toll

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

Relic 2

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

7th Item Options

Abilities & Leveling Order

Starting Ability:

Osiris throws his Sickle forward. It stops at the first enemy hit, dealing damage and Slowing them. The Sickle remains for the duration of the Slow.

Damage: 70/120/170/220/270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%

Sickle Strike

Sickle Strike

Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's Slow is increased in power and duration.

Damage: 80/135/190/245/300 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s.
Speed Buff: 20% for 3s.

Spirit Flail

Spirit Flail

Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Damage Reduction: 15/20/25/30/35%
Stun Duration: 1.4s

Judgement Tether

Judgement Tether

Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage and preventing them from healing. Targets are Rooted for 0.4s during the attack. Enemy minions in the target area also take damage.

Damage: 220/320/420/520/620 (80% of your Physical Power)
Healing Reduction: All Healing
Duration: 6s

Lord of the Afterlife

Lord of the Afterlife

Each time Osiris uses an ability he burns away a fragment of his body, gaining Damage Mitigation for each missing fragment. After losing 8 fragments, he becomes his spirit form. He may walk through enemies and enemy blockers, and his Basic Attacks do not incur a movement penalty. This effect lasts for 6 successful Basic Attacks.

Physical Damage Mitigation: 2% per missing fragment
Magical Damage Mitigation: 1% per missing fragment

Fragmented

Fragmented

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: