Baba Yaga

Cooldown Mage Build

Final Items

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

+100 MAGICAL POWER
+25 MP5

Archmage's Gem

PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

+85 MAGICAL POWER
+150 HEALTH
+200 MANA
+10% MAGICAL PENETRATION

Warlock's Staff

+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

+80 MAGICAL POWER
+250 MANA
+15 MP5

Book of Thoth

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+250 MANA

Hide of the Urchin

Abilities & Leveling Order

Starting Ability:

1

Baba Yaga throws forward magic imbued with chaotic qualities. The magic will travel in the path of a random shape (Left Corner, Right Corner, Split, or Oval) and leave behind a random magical field on the ground it flew over for 4s. The fields can boost friendly Protections, boost friendly Movement Speed, lower enemy Movement Speed, or Silence enemies.

Damage: 100/150/200/250/300 (+70% of your Magical Power)
Protections: 15/20/25/30/35 for 1s
Movement Speed: 20/22.5/25/27.5/30% for 1s
Slow: 20/22.5/25/27.5/30% for 1s

Wild Witchcraft

Baba Yaga throws together random ingredients to brew a Potion. Each Eye of Newt increases the Potion's Damage by 7.5%. Each Dragon Scale adds a 12.5% slow to enemies hit for 2.5s. Each Wolf Tooth adds a 7.5% Attack Speed slow and Power reduction to enemies hit for 5s. Baba Yaga can store a single Potion in her consumable slot refiring/canceling this ability. She can pull it out at any time to throw it.

Damage: 85/120/155/190/225 (+70% of your Magical Power)
Ingredient Count: 3/3/4/4/5

Baba's Brew

Baba Yaga crawls inside her Mortar for protection. While inside the mortar she gains Damage Mitigation, Knockup Protection, and begins to build up explosive magic. After 1s the magic explodes, launching Baba Yaga and her Mortar in the direction she is facing. Enemies near the Mortar when it explodes take damage.

Damage: 80/125/170/215/260 (+85% of your Magical Power)
Damage Mitigation: 25/27.5/30/32.5/35%

Blast Off!

Baba Yaga calls down her Cabin, causing it to crash onto her and launch nearby enemies away. Baba Yaga commands the cabin for up to 8s, using it as a protective shield to create and throw 4 Witchfire Bolts from the inside. When the thrown Witchfire lands, it explodes dealing damage to enemies in the area while leaving behind a creeping patch of fire that chases nearby enemies. Enemies caught in the creeping fire take burn damage every 0.4s.

Landing Damage: 100/145/190/235/280 (50% of your Magical Power)
Burst Damage: 75/105/135/165/195 (+30% of your Magical Power)
Burn Damage: 12/17/22/27/32 (+10% of your Magical Power)
Shield Health: 160/230/300/370/440 (+15% of your Magical Power)

Home Sweet Home

Baba Yaga's Cabin accumulates up to 100 essence over time, when it moves, and if enemy gods get too close. Baba Yaga can approach the Cabin and use this essence to gain evolving item stacks. Items with a low stack count take more energy. If Baba Yaga has no stacking item this essence heals Baba Yaga for 0.8% max health per tick.

Item Stack Cost: 400 / Item Max Stacks
Heal Cost: 4

Creeping Cabin

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

START TIER 2 OF ROD OF TAHUTI. FINISH BOOTS FIRST. THEN FINISH TAHUTI AND CONTINUE WITH BUILD

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