Aug 13, 2021
Cooldown Mage Build
PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
+20% COOLDOWN REDUCTION
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.
+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION
Spear of Desolation
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.
+80 MAGICAL POWER
+20% MAGICAL PENETRATION
PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.
+100 MAGICAL POWER
+25% ATTACK SPEED
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 MAGICAL POWER
+10% MAGICAL PENETRATION
Rod of Tahuti
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
+95 MAGICAL POWER
+12% MAGICAL LIFESTEAL
+30 Magical Power +5 MP5 +10% Cooldown Reduction PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.
Sands of Time
+20 MAGICAL POWER
This consumable heals 150 Mana over 25 seconds.
Mana Potion (2)
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
Abilities & Leveling Order
Chronos creates a rift in time, damaging all enemies in the area.
Damage: 80/125/170/215/260 (+80% of your Magical Power)
Chronos accelerates himself over time, allowing him to move faster initially and gain speed over time. While active, his Attack Speed is increased. This ability also stops the Wheel of Time. Section I: Heal 1.5% Max Health Per Second. Section II: 100% Mana Refund On Abilities. Section III: +25% Magical Power. Section IV: +35% Magical Power Contribution to Basic Attacks.
Movement Speed: 20% initial + 12/14/16/18/20% over time
Attack Speed: 15/20/25/30/35%
Shooting forward spinning gears of time, any enemies hit by Chronos' attack have their Attack Speed reduced and Ramp to a Stun, taking damage on the initial hit and again when they are stunned.
Damage (applied twice): 50/70/90/110/130 (+40% of your Magical Power)
Chronos travels through time to where he was 8 seconds ago, gaining Health and Mana back to the values of that time. All of his Cooldowns are instantly reset as well.
Chronos becomes empowered as time flows around him. Every 2 minutes he gains a stack that increases his Magical Power. Stacks up to 25 times, stacks are permanent.
Magical Power Per Stack: 5
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability:
START SANDS OF TIME AND LOST ARTIFACT. BACK FOR BOOTS BEFORE FINISHING ROD.