Jul 15, 2021
Ability Base Build
PASSIVE - While in the jungle you gain 15% Power and 15% Protections.
+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED
Protector of the Jungle
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.
Eye of the Jungle
+15 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Bastet pounces to her target location, damaging enemies within the radius. For 4 seconds after pouncing, you can press the button again to pounce back to your initial location. Bastet moves 25% faster while in the return pounce state. If Guardians of Bast is active, she will command her guardians to also pounce with her.
Damage: 80/145/210/275/340 (+100% of your Physical Power)
Bastet swipes at her enemies, causing them to Bleed for damage every second for the duration. If Guardians of Bast is active, she will command her guardians to also swipe at her enemies.
Damage per Tick: 30/50/70/90/110 (+25% of your Physical Power)
Bastet sends a cat forward at her enemies. If a cat finds an enemy it ensnares them, damaging them and rooting them for .5s. The cat persists for 4s or until defeated, continuing to attack nearby enemies. The cats attacks will apply a 2s slow to the enemy. If Guardians of Bast is active, she will command her guardians to also charge forward.
Root Damage: 60/95/130/165/200 (65% of your Physical Power)
Cat Damage: 20/25/30/35/40 (0% of your Inhand Power)
Cat Hit Points: 2
Lane Minion Damage: 1 HP lost per 5 hits
Bastet calls her loyal Guardian cats to her side. These Guardians will follow Bastet's order, assisting her in any ability she casts and dealing a percentage of Bastet's damage.
Guardian Damage: 20/25/30/35/40%
Guardians of Bast
When Bastet hits an enemy she marks the target for a brief time. Marked targets leave behind a scent trail Bastet can follow, gaining Movement Speed while in the scent trail.
Scent Duration: 3s
Movement Speed: 20%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: