Gilgamesh

Gilgamesh

Jun 5, 2021

Standard Jungle Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

Protector of the Jungle

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

Ninja Tabi

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

Stone Cutting Sword

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION

The Crusher

The Crusher

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Qin's Sais

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED

Serrated Edge

Serrated Edge

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15 PHYSICAL POWER

Mace

Mace

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION

Titan's Bane

Titan's Bane

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Heartseeker

Abilities & Leveling Order

Starting Ability:

1

Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh's Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.

Damage: 65/100/135/170/205 (60% of your Physical Power)
Slow: 15/17.5/20/22.5/25%

Sun-forged Scimitar

Sun-forged Scimitar

Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Kick Damage: 70/100/130/160/190 (+50% of your Physical Power)
Bonus Damage: 25/40/55/70/85 (+25% of your Physical Power)
Burst Damage: 70/115/160/205/250 (+65% of your Physical Power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s

Drop Kick

Drop Kick

Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.

Damage: 80/120/160/200/240 (+65% of your Physical Power)
Movement Speed: 25/27.5/30/32.5/35%
Lifesteal: 10%

Hero's Advance

Hero's Advance

Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.

Initial Damage: 90/150/210/270/330 (+50% of your Physical Power)
Initial Slow: 20/22.5/25/27.5/30%
Wind Damage: 12/16/20/24/28 (+5% of your Physical Power)
Wind Wall Slow: 50/55/60/65/70%
Binding Damage: 150/225/300/375/450 (/+60% of your Physical Power)

Winds of Shamash

Winds of Shamash

Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.

Epic of Gilgamesh

Epic of Gilgamesh

1st Maxed Ability:

2

2nd Maxed Ability:

1

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments: