Nike

Nike

Mar 24, 2021

Cleave Jungle Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

Protector of the Jungle

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

+40% ATTACK SPEED

Odysseus' Bow

Odysseus' Bow

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

Ninja Tabi

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

Stone Cutting Sword

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION

Berserker's Shield

Berserker's Shield

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

+20 PHYSICAL POWER
+20% PHYSICAL LIFESTEAL
+25% ATTACK SPEED
+15 PHYSICAL PENETRATION

Asi

Asi

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15% ATTACK SPEED

Short Bow

Short Bow

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (1)

Multi Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (1)

Healing Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

The Executioner

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Qin's Sais

Abilities & Leveling Order

Starting Ability:

Nike slams the ground three times, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Damage: 60/90/120/150/180 (+40% of your Physical Power)
Protections Shred: 4/8/12/16/20
Disarm Duration: 1/1.25/1.5/1.75/2s

Rend

Rend

Nike conjures a protective barrier in front of her that blocks ranged Basic Attacks. While focused on the barrier Nike's ability to turn is limited and she is knockback immune. Enemies who get near the barrier are repelled. At any point, Nike can re-fire the ability to collapse the barrier and deal damage to enemies in front of the barrier.

Damage: 70/130/190/250/310 (+50% of your Physical Power)
Repel Damage: 10/15/20/25/30 (+5% of your Physical Power)
Duration: 6s

Barrier Formation

Barrier Formation

Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies.

Damage: 65/115/165/215/265 (+60% of your Physical Power)

Valiant Leap

Valiant Leap

Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds.

Damage: 100/165/230/295/360 (+70% of your Physical Power)
Slow: 40%
Shield: 30/35/40/45/50% of Max Health
Slow Duration: 4/4.5/5/5.5/6s

Sentinel of Zeus

Sentinel of Zeus

Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike's team gains a Laurel that increases Power and Movement Speed. This Laurel can increase up to 3 times.

Goal #1: Eliminate 10 Gods as a team.
Goal #2: Eliminate 250 minions as a team.
Goal #3: At least two allies are level 20.

To Victory!

To Victory!

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: