Horus

Horus

Oct 20, 2021

Support Build

Final Items

PASSIVE - Getting an assist for a minion or jungle monster dying restores 1% Health and 1% Mana to all allies within 55 units and provides allies 2% Movement Speed and 4% Attack Speed for 8s. This effect stacks up to 10 times.

+30 PHYSICAL POWER
+60 MAGICAL POWER
+300 HEALTH
+15 MP5

War Banner

War Banner

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

+35 PHYSICAL POWER
+350 HEALTH
+200 MANA

Blackthorn Hammer

Blackthorn Hammer

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

+300 HEALTH
+15 HP5

Gauntlet of Thebes

Gauntlet of Thebes

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

Sovereignty

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

+60 MAGICAL PROTECTION
+20 MP5
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION

Shogun's Kusari

Shogun's Kusari

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION

Pridwen

Pridwen

Starter Items

+10 Physical Power +20 Magical Power +100 Health +10 MP5 PASSIVE - Getting an assist for a minion or jungle monster dying restores 6 Health and 6 Mana to all allies within 55 units and provides allies 1% Movement Speed and 2% Attack Speed for 8s. This effect stacks up to 10 times. Can be upgraded at level 17.

War Flag

War Flag

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Hand of the Gods

Relic 1

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

Relic 2

Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds. Cooldown - 120s.

Belt of Frenzy

Belt of Frenzy

7th Item Options

Abilities & Leveling Order

Starting Ability:

Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.

Damage: 50/95/140/185/230 (+60% of your Physical Power)
Gust Damage: 14/23/32/41/50 +100% of your Basic Attack Damage
Gust Bonus Damage: 1.5x
Gust Slow: 25%

Updraft

Updraft

Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Dash Damage: 70/95/120/145/170 (+30% of your Physical Power)
Cleave Damage: 60/95/120/155/190 (+50% of your Physical Power)
Protection Reduction: 10/15/20/25/30

Fracture

Fracture

Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.

Heal: 50/100/150/200/250 (+10% of your Physical Power)
Protection Buff: 10/15/20/25/30

Protector's Surge

Protector's Surge

Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and allies at the landing location gain a protective shield.

Damage: 150/250/350/450/550 (+80% of your Physical Power)
Shield: 160/240/320/400/480

To The Skies!

To The Skies!

Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus' Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.

Protections per Stack: 1.5
CCR per Stack: 1.5%
Heal per Stack: 2 +0.75 per Level

Resolute

Resolute

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: