Janus

Cooldown Mage Build

Final Items

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

+100 MAGICAL POWER
+25 MP5

Archmage's Gem

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

2

Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall.

Damage: 80/130/180/230/280 (+60% of your Magical Power)
Banish Duration: 1.5s
Wall Portal Duration: 5s
Wall Portal Range: 100

Portal

Janus creates two unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit.

Damage: 100/165/230/295/360 (+80% of your Magical Power)

Unstable Vortex

Passive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks). Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities.

Phase Slow: 25%
Additional Scaling: 20/30/40/50/60
Rift Duration: 3/3.5/4/4.5/5
Movement Speed: 10/15/20/25/30% per Portal.
Passive Duration: 5s

Threshold

Janus blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemies hit by the energy ball take damage, increasing in Magical scaling the further the energy travels. Janus is immune to Crowd Control whilst firing.

Damage: 300/400/500/600/700 (+75% of your Magical Power)
Distance Scaling: 100% of your Magical Power at distance greater than 800.

Through Space and Time

Any time Janus transitions through a Portal or over a Threshold he becomes aged and wizened, gaining additional Magical scaling on his next ability cast.

Magical Scaling: 15%

Passages

1st Maxed Ability:

2

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

1

Additional Comments:

START TIER 2 OF ROD OF TAHUTI. FINISH BOOTS FIRST. THEN FINISH TAHUTI AND CONTINUE WITH BUILD

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