Thoth

Thoth

Oct 30, 2021

Mid Cooldown Build

Final Items

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

+90 MAGICAL POWER
+20 MP5
+10% COOLDOWN REDUCTION

Pendulum of Ages

Pendulum of Ages

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

Spear of Desolation

PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.

+90 MAGICAL POWER
+10 MAGICAL PENETRATION

Divine Ruin

Divine Ruin

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

Soul Gem

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

+95 MAGICAL POWER
+300 MANA

Soul Reaver

Soul Reaver

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

Obsidian Shard

Starter Items

+30 Magical Power +5 MP5 +10% Cooldown Reduction PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Sands of Time

Sands of Time

+25 MAGICAL POWER

Magic Focus

Magic Focus

This consumable heals 150 Mana over 25 seconds.

Mana Potion (2)

Mana Potion (2)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an Enemy God with this ability increases the damage they take from each subsequent shot by 20% and reduces the cooldown by 1s (this can only occur once per shot).

Damage per Shot: 45/65/85/105/125 (+20% of your Magical Power)
Glyphs Spawned: 3

Hieroglyphic Assault

Hieroglyphic Assault

Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced. This projectile roots the first Enemy god hit while slowing all other Enemies, and also deals Ability Damage. If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Damage: 70/110/150/190/230 (+60% of your Magical Power)
Root Duration: 1.5s
Slow: 30%
Slow Duration: 1.5s

Evade and Punish

Evade and Punish

From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectiles passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger Item effects. Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Bonus Damage: 15/25/35/45/55 (+5% of your Magical Power)
Basic Attack Damage: 10/15/20/25/30 (+5% of your Magical Power)

Glyph of Pain

Glyph of Pain

Thoth conjures a large glyph from his book, and then inscribes three more at its corners. When all four have been summoned, he sends them forward damaging all Enemies in their path. Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 mana.

Damage: 360/430/500/570/640 (120% of your Magical Power)

Final Judgement

Final Judgement

Thoth pens the names of his fallen opponents in his book, recording their weaknesses. After killing 30 Enemies, Thoth gains a stack of 3 Magical Penetration, and killing an Enemy God will complete the current stack. He unlocks a new stack every 4 levels, up to a maximum of 5 stacks at level 17.

Kills for One Stack: 30
Penetration: 3 per Stack
Max Penetration: 15 at 5 Stacks

Dead Reckoning

Dead Reckoning

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

START SANDS OF TIME AND LOST ARTIFACT. BACK FOR BOOTS BEFORE FINISHING ROD.