Heimdallr

Heimdallr

Oct 30, 2021

Attack Speed Crit build

Final Items

PASSIVE - While you are near an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

+60 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20% ATTACK SPEED

Hunter's Cowl

Hunter's Cowl

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION

The Crusher

The Crusher

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

+20 PHYSICAL POWER
+20% PHYSICAL LIFESTEAL
+25% ATTACK SPEED
+15 PHYSICAL PENETRATION

Asi

Asi

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

+25 PHYSICAL POWER
+20% ATTACK SPEED
+20% CRITICAL STRIKE CHANCE

Wind Demon

Wind Demon

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

+55 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Dominance

Dominance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

+50 PHYSICAL POWER
+25% CRITICAL STRIKE CHANCE

Deathbringer

Deathbringer

Starter Items

+15 Physical Power +10% Physical Lifesteal +5% Attack Speed PASSIVE - While you are near an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Leather Cowl

Leather Cowl

+15% ATTACK SPEED

Short Bow

Short Bow

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (1)

Multi Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Damage: 70/130/190/250/310 (+85% of your Physical Power)

Piercing Sight

Piercing Sight

Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Damage Per Tick: 8/16/24/32/40 (+30% of your Physical Power)
Knockback Damage: 50/90/130/170/210 (+60% of your Physical Power)
Slow: 15/17.5/20/22.5/25%
Slow Duration: 1.5s

Gjallarhorn

Gjallarhorn

Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 14s to 210/180/150/120/90s

The Bifrost

The Bifrost

Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Hit Damage: 120/200/280/360/440 (+70% of your Physical Power)
Muspelheim Damage: 25/35/45/55/65 (+15% of your Physical Power)
Wall Hit Damage: 35/75/115/155/195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s

Through The Realms

Through The Realms

When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.

Physical Power per Stack 2%

The Vigilant

The Vigilant

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments: