Auto Attack ADC Build
PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.
+80 BASIC ATTACK DAMAGE
PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.
+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20 PHYSICAL POWER
+25% ATTACK SPEED
+18% MOVEMENT SPEED
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+35 PHYSICAL POWER
+25% ATTACK SPEED
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
+40 PHYSICAL POWER
+20% ATTACK SPEED
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40% ATTACK SPEED
+15 Basic Attack Damage +50 Health +7 MP5 PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
+5 PHYSICAL POWER
+7% PHYSICAL LIFESTEAL
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
Abilities & Leveling Order
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.
Damage: 70/130/190/250/310 (+85% of your Physical Power)
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.
Damage Per Tick: 8/16/24/32/40 (+30% of your Physical Power)
Knockback Damage: 50/90/130/170/210 (+60% of your Physical Power)
Slow Duration: 1.5s
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.
Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 14s to 210/180/150/120/90s
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.
Hit Damage: 120/200/280/360/440 (+70% of your Physical Power)
Muspelheim Damage: 25/35/45/55/65 (+15% of your Physical Power)
Wall Hit Damage: 35/75/115/155/195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Through The Realms
When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.
Physical Power per Stack 2%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: