Sep 1, 2021
PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
+20% COOLDOWN REDUCTION
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+35 PHYSICAL POWER
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.
+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
Hide of the Urchin
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.
+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Enemies take 20% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.
+40 PHYSICAL POWER
+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+10 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (1)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Cu Chulainn thrusts his spear forward, damaging all enemies in front of him and stunning less powerful minions. Successfully hitting an enemy minion with this ability restores 5 Rage, 8 for a god (to a max of 18). Barbs from his spear stick in opponents and reduce their healing received for 4s. In his Berserk Form, Cu Chulainn instead slams his massive arms down, damaging and rooting all enemies in front of him and this ability costs no Rage.
Damage: 75/135/195/255/315 (+55% of your Physical Power)
Healing Reduction: 50%
Stun Duration: 2s
Root Duration: 1s
Barbed Spear (Ground Slam)
Cu Chulainn vents his anger as superheated steam, increasing his Movement Speed and draining his Rage. Every .5s while in this state, all enemies within range are damaged by the heat. Vent Anger does not return Rage. In his Berserk form, Cu Chulainn Vents Anger automatically and does not drain Rage.
Damage per Tick: 10/15/20/25/30 (+5% of your Physical Power)
Movement Speed: 5%
Cu Chulainn vaults over his spear, leaping to a target location and slamming it down to damage enemies around and in front of him. Successfully hitting an enemy minion with this ability restores 5 Rage, 8 for a god (to a max of 18). In his Berserk Form, Cu Chulainn instead charges forward damaging, stunning and driving all enemies back with him and this ability costs no Rage.
Damage: 65/120/175/230/285 (+60% of your Physical Power)
Salmon's Leap (Furious Charge)
Cu Chulainn swings his spear Gae Bulg in a circle around him, Damaging and Knocking Up all Enemies. Successfully hitting an enemy minion with this ability restores 10 Rage, 26 for a god (to a max of 36). In his Berserk Form, Cu Chulainn instead gives a terrifying yell, Damaging all Enemies and causing them to Tremble. This yell costs no Rage and has a 35s cooldown.
Damage: 175/250/325/400/475 (+65% of your Physical Power)
Tremble Duration: 1s
Spear of Mortal Pain (War Cry)
Cu Chulainn's Mana, MP5, and Mana Heals are applied to his Health pool. Abilities consume Rage, which stops regen at 25, but he gains Rage upon hitting with his Abilities as well as 1 Rage for Basic Attacks and .5 when he or allies take damage. After 3s above 85, he goes Berserk. While Berserk, Cu Chulainn gains Power and a Health Shield.
Health Conversion: 20% of Mana
Berserk Threshold: 85
Berserk Duration: 20s
Bonus Health: 10+20 per level
Bonus Power: 3 per level
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: