Sol

Sol

Sep 9, 2021

Main Build

Final Items

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

+90 MAGICAL POWER
+150 HEALTH
+15 MP5

Gem of Focus

Gem of Focus

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION

Spear of the Magus

Spear of the Magus

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

Soul Gem

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 30%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

+70 MAGICAL POWER
+200 MANA
+15% MAGICAL LIFESTEAL
+10% MAGICAL PENETRATION

Typhon's Fang

Typhon's Fang

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.

+100 MAGICAL POWER
+25% ATTACK SPEED

Telkhines Ring

Telkhines Ring

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

Rod of Tahuti

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

Conduit Gem

+25 MAGICAL POWER

Magic Focus

Magic Focus

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

2

Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Damage: 30/50/70/90/110 (+25% of your magical power) every 1s
Heal: 25% of missing Health over 5s
Heat: 40/50/60/70/80%

Radiance

Radiance

Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Damage: 40/70/100/130/160 (+35% of your magical power)
Slow: 15/20/25/30/35% for 1.5s
Heat: 10%

Stellar Burst

Stellar Burst

Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Damage: 20/40/60/80/100 (+25% of your magical power) every 0.5s
Movement Speed: 20/25/30/35/40%
Heat: 10%

Disapparate

Disapparate

Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit are knocked back on the first strike, and take only 30% damage on successive hits.

Damage: 150/200/250/300/350 (50% of your magical power)
Heat: 40%

Supernova

Supernova

Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1% Attack Speed for every 4% Heat. At 100% Heat, Sol's basic attacks gain +20% Damage. Heat decreases over time.

Basic Attack: 5% Heat

Unstable Manifestation

Unstable Manifestation

1st Maxed Ability:

2

2nd Maxed Ability:

1

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments: