Jul 15, 2021
Solo Lane Build
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.
+40 PHYSICAL POWER
+20% CROWD CONTROL REDUCTION
+65 PHYSICAL PROTECTION
+20% COOLDOWN REDUCTION
Breastplate of Valor
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
+70 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION
AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.
+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+10 Physical Power +20 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
7th Item Options
Abilities & Leveling Order
Achilles punches forward with the edge of his Shield, inflicting massive damage and stunning enemy targets hit by the impact. The force of his punch continues to radiate past his initial target area, dealing 85% damage to targets farther away.
Damage: 100/155/210/265/320 (90% of your Physical Power)
Stun Duration: 1s
Shield of Achilles
Achilles is blessed by the gods, giving him bonus Physical Power, Protections, and Crowd Control Reduction for 6 seconds. While this blessing is active, Achilles will heal himself upon successfully damaging enemies with abilities.
Heal: 20/23/26/29/32 (10% of your Physical Power)
Max Heals per Ability: 2/2/3/3/4
Physical Power: +6/7/8/9/10%
Crowd Control Reduction: 20%
Achilles dodges his enemies' attacks before striking them in swift response. If Achilles successfully hits an enemy god with this strike, Achilles can use this ability once more before it goes on Cooldown.
Damage: 50/85/120/155/190 (+45% of your Physical Power)
Achilles dashes forward and attacks. While dashing, Achilles will pass through minions, stop and hit the first enemy god he encounters, dealing damage to all he hits and executing gods below 30% Health. If Achilles kills a god with this ability, he can use it again, up to 5 times. As Achilles successfully Executes his enemies, he becomes more reckless in combat and leaves his heel exposed. Achilles will become more susceptible to damage, stacking up to 5 times.
Damage: 180/270/360/450/540 (100% of your Physical Power)
Execute Threshold: 30%
Damage Taken Increase: 10%
Achilles adapts to the tide of Battle. While in the Fountain, Achilles can choose to wear armor, granting him bonus Health and Protections, or forgo it, granting him bonus Movement Speed and Physical Power. To swap, use Achilles' Basic Attack while the Passive targeter is active.
Health Bonus: 25 +15 per Level
Protections Bonus: 5 +2 per Level
Movement Speed Bonus: 1% +.25% per Level
Physical Power Bonus: 3 +2 per Level
Gift of the Gods
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: