Hel

Cooldown Mage Build

Final Items

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

+100 MAGICAL POWER
+25 MP5

Archmage's Gem

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

7th Item Options

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION

Obsidian Shard

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

1

DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god, a wall, or reaches max range. RESTORATION (Light Stance) - Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.

Dark Damage: 60/110/160/210/260 (+50% of your Magical Power)
Light Ally Heal: 60/90/120/150/180 (+25% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+25% of your Magical Power)
Light Damage: 60/110/160/210/260 (+50% of your Magical Power)

Decay (Restoration)

HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s. CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Dark Protections Debuff: 5/10/15/20/25
Dark Slow: 20/25/30/35/40%
Light CC Immunity Duration: 1.5s

Hinder (Cleanse)

REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies. INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration.

Dark Damage: 80/130/180/230/280 (+70% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+30% of your Magical Power)
Light Heal per Tick: 10/15/20/25/30 (+5% of your Magical Power)
Light Movement Speed: 25%
Light Duration: 6s

Repulse (Inspire)

DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power. LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections. Passive - Hel gains increased MP5 and Half of the benefits gained from Switch Stances are shared with allied gods within 30 units.

Dark Magical Power: 30/40/50/60/70
Light Magical and Physical Protections: 13/16/19/22/25
MP5: 15/20/25/30/35

Switch Stances (Light)

When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.

Stance Attunement

1st Maxed Ability:

3

2nd Maxed Ability:

1

3rd Maxed Ability:

Ult

Last Maxed Ability:

2

Additional Comments:

START TIER 2 OF ROD OF TAHUTI. FINISH BOOTS FIRST. THEN FINISH TAHUTI AND CONTINUE WITH BUILD

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