Jul 15, 2021
Mid Movement build
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.
+90 MAGICAL POWER
Gem of Focus
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.
+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION
Spear of Desolation
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.
+80 MAGICAL POWER
+20% MAGICAL PENETRATION
PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 MAGICAL POWER
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+95 MAGICAL POWER
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 MAGICAL POWER
+10% MAGICAL PENETRATION
Rod of Tahuti
+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.
+20 MAGICAL POWER
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
Abilities & Leveling Order
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god, a wall, or reaches max range. RESTORATION (Light Stance) - Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.
Dark Damage: 60/110/160/210/260 (+50% of your Magical Power)
Light Ally Heal: 60/90/120/150/180 (+25% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+25% of your Magical Power)
Light Damage: 60/110/160/210/260 (+50% of your Magical Power)
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s. CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.
Dark Protections Debuff: 5/10/15/20/25
Dark Slow: 20/25/30/35/40%
Light CC Immunity Duration: 1.5s
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies. INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration.
Dark Damage: 80/130/180/230/280 (+70% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+30% of your Magical Power)
Light Heal per Tick: 10/15/20/25/30 (+5% of your Magical Power)
Light Movement Speed: 25%
Light Duration: 6s
DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power. LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections. Passive - Hel gains increased MP5 and Half of the benefits gained from Switch Stances are shared with allied gods within 30 units.
Dark Magical Power: 30/40/50/60/70
Light Magical and Physical Protections: 13/16/19/22/25
Switch Stances (Light)
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability:
START CONDUIT GEM AND LOST ARTIFACT. BUY BOOTS ON FIRST BACK.