Sep 22, 2021
Ability Based Jungle Build
Your Basic Attacks deal +50 True Damage and your Abilities +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, 10% of your Mana, and are given 10 gold.
+60 PHYSICAL POWER
+90 MAGICAL POWER
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+15 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Susano moves thrice in quick succession; after each attack he has up to 3s to fire the next one. First Attack: 100% Damage to all Enemies in a cone. Second Attack: 100% Damage to all Enemies in a circle. Third Attack: 50% Damage while Dashing forward.
Damage per Hit: 40/65/90/115/140 (+50% of your Physical Power)
Susano commands the winds to blow, dealing damage in a cone in front of him. Enemies in the center of the attack are pulled towards him.
Damage: 80/105/130/155/180 (60% of your Physical Power)
Susano throws forward a gust of air which creates a whirlwind, dealing damage every .75s for 3s. He may activate this ability again to teleport to the whirlwind. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.
Damage per Tick: 20/30/40/50/60 (+25% of your Physical Power)
Susano summons a hurricane at his location that pulls Enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at it's current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.
Max Damage: 215/280/345/410/475 (/+125% of your Physical Power)
Each time Susano successfully deals damage to at least one enemy god with an ability he gains a stack. At 4 stacks, his next ability within 5 seconds that hits an enemy god will deal bonus damage.
Bonus Damage: 25 (/+40% of your Physical Power)
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: