Nike

Solo Lane Build

Final Items

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+5 FLAT DAMAGE REDUCTION

Sundering Axe

+40 PHYSICAL POWER
+100 MANA
+18% MOVEMENT SPEED

Warrior Tabi

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

+200 HEALTH
+40 PHYSICAL PROTECTION
+20% CROWD CONTROL REDUCTION

Mystical Mail

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+250 MANA

Hide of the Urchin

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

+35 PHYSICAL POWER
+25 PHYSICAL PROTECTION

Shifter's Shield

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

+60 MAGICAL PROTECTION
+300 HEALTH

Talisman of Energy

Starter Items

+15 Physical Protection +10 Magical Protection +50 Health +2 Flat Damage Reduction PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Relic 2

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Shield of Thorns

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+150 HEALTH

Void Shield

Abilities & Leveling Order

Starting Ability:

Nike slams the ground three times, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Damage: 60/90/120/150/180 (+40% of your Physical Power)
Protections Shred: 4/8/12/16/20
Disarm Duration: 1/1.25/1.5/1.75/2s

Rend

Nike conjures a protective barrier in front of her that blocks ranged Basic Attacks. While focused on the barrier Nike's ability to turn is limited and she is knockback immune. Enemies who get near the barrier are repelled. At any point, Nike can re-fire the ability to collapse the barrier and deal damage to enemies in front of the barrier.

Damage: 70/130/190/250/310 (+50% of your Physical Power)
Repel Damage: 10/15/20/25/30 (+5% of your Physical Power)
Duration: 6s

Barrier Formation

Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies.

Damage: 65/115/165/215/265 (+60% of your Physical Power)

Valiant Leap

Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds.

Damage: 100/165/230/295/360 (+70% of your Physical Power)
Slow: 40%
Shield: 30/35/40/45/50% of Max Health
Slow Duration: 4/4.5/5/5.5/6s

Sentinel of Zeus

Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike's team gains a Laurel that increases Power and Movement Speed. This Laurel can increase up to 3 times.

Goal #1: Eliminate 10 Gods as a team.
Goal #2: Eliminate 250 minions as a team.
Goal #3: At least two allies are level 20.

To Victory!

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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