Pele

Pele

Jul 15, 2021

Ability Base Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

Protector of the Jungle

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION

The Crusher

The Crusher

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

Jotunn's Wrath

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

Arondight

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
+10 MP5

Hydra's Lament

Hydra's Lament

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Heartseeker

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15 PHYSICAL POWER

Mace

Mace

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

3

Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability. Pele has 2 charges of this ability.

Damage: 60/100/140/180/220 (+60% of your Physical Power)
Return Damage: 20 (+15% of your Physical Power)

Pyroclast

Pyroclast

Eruption

Eruption

Eruption

Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active. Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel. This damage does not trigger Item effects.

Damage: 10/15/20/25/30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20/35/50/65/80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5

Magma Rush

Magma Rush

After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone. For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 50% reduced damage.

Damage: 180/265/350/435/520 (+60% of your Physical Power)
Cone Damage: 100/140/180/220/260 (+40% of your Physical Power)
Slow: 20/25/30/35/40%
Slow Duration: 3s

Volcanic Lightning

Volcanic Lightning

When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 30s cooldown.

Power: 5+1 per level
Lifesteal: 40%
Ability Lifesteal: 15%
Duration 4s

Everlasting Flame

Everlasting Flame

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

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