Amaterasu

Cleave Jungle Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

+40% ATTACK SPEED

Odysseus' Bow

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION

Berserker's Shield

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

+20 PHYSICAL POWER
+20% PHYSICAL LIFESTEAL
+25% ATTACK SPEED
+15 PHYSICAL PENETRATION

Asi

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

+15% ATTACK SPEED

Short Bow

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Abilities & Leveling Order

Starting Ability:

Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and creating a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.

Heal Per Tick: 15/25/35/45/55 (+5% of your Physical Power)
Benevolence Aura: 5/9/13/17/21 % Move Speed
Valor Aura: 10/15/20/25/30 Bonus Power

Divine Presence

Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of 5 seconds she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.

Self Damage Mitigation: 3/6/9/12/15%
Mirror Damage: 70/100/130/160/190 (60% of your Physical Power)
Full Charge Damage: 140/200/260/320/380

Heavenly Reflection

Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions or stopping at the first god hit.

Silence Duration: 1s
Dash Damage: 60/120/180/240/300(60% of your Physical Power)

Glorious Charge

Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy target with each hit to progress the combo.

Damage Per Strike: 80/120/160/200/240 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s

Dazzling Offensive

Amaterasu illuminates enemies she hits with basic attacks. After 3 hits on the same target the enemy gains an aura, exposing their weaknesses and causing them to take more damage from all sources. Any other enemies that come near the afflicted target are weakened as well.

Weakening Aura: 10% Increased Damage Taken
Stack/Aura Duration: 5s
Max Auras Possible: 3

Illuminating Strike

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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