Athena

Support Build

Final Items

PASSIVE - Evenly split 120 Physical and Magical Protection among all nearby allied gods and yourself. If you are alone you only gain 60 Physical and Magical Protections.

+20 PHYSICAL PROTECTION
+20 MAGICAL PROTECTION
+200 HEALTH
+20 MP5

Sentinel's Embrace

+55 MAGICAL POWER
+250 MANA
+10% COOLDOWN REDUCTION
+18% MOVEMENT SPEED

Shoes of Focus

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

+30 PHYSICAL PROTECTION
+250 HEALTH
+10% COOLDOWN REDUCTION
+7% MOVEMENT SPEED

Witchblade

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

+60 MAGICAL PROTECTION
+300 HEALTH

Talisman of Energy

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+20% COOLDOWN REDUCTION

Pridwen

Starter Items

+7 Physical Protection +7 Magical Protection +75 Health +7 MP5 PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not near an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Sentinel's Gift

+20 MAGICAL POWER
+12% MOVEMENT SPEED

Magic Shoes

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Relic 1

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Magic Shell

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

+60 PHYSICAL PROTECTION
+150 HEALTH
+250 MANA
+15 MP5

Contagion

Abilities & Leveling Order

Starting Ability:

Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage and slowing all she hits. If she hits an enemy, Athena gains one stack of Block (max 3), absorbing the next Basic Attack from any god that hits her.

Damage: 80/130/180/230/280 (+50% of your Magical Power)
Slow Amount: 25%
Slow Duration: 2.25s

Preemptive Strike

Athena releases a shockwave of power from her shield, Taunting enemy gods, and forcing them to fight or chase her.

Taunt Duration: 1.0/1.25/1.5/1.75/2.0s

Confound

Athena summons a group of Athenian warriors who do damage upon arrival, and after 2s strike for additional damage.

Initial Damage: 70/110/150/190/230 (+50% of your Magical Power)
Secondary Damage: 70/135/200/265/330 (+50% of your Magical Power)

Shield Wall

Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, the allied god gains 30% Damage Mitigation. Enemies nearby when Athena lands take damage.

Damage: 350/430/510/590/670 (+90% of your Magical Power)
Allied Mitigation: 30%

Defender of Olympus

After using any ability, Athena's next Basic Attack is a ranged attack, hitting all enemies it passes through, and dealing an additional +15% of her Magical Power as damage. Reach's damage will trigger Basic Attack Item Effects, but not Ability ones.

Reach

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

© 2023 by DeBlois Designs. Proudly created with Wix.com