Athena

Athena

Jul 14, 2021

Support Peel Build

Final Items

PASSIVE - Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

+300 HEALTH
+30 HP5
+15 MP5

Compassion

Compassion

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

+300 HEALTH
+15 HP5

Gauntlet of Thebes

Gauntlet of Thebes

PASSIVE - Your relics receive 40s Cooldown Reduction

+350 HEALTH
+10% COOLDOWN REDUCTION
+10% CROWD CONTROL REDUCTION
+7% MOVEMENT SPEED

Relic Dagger

Relic Dagger

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

+250 HEALTH
+45 PHYSICAL PROTECTION

Sovereignty

Sovereignty

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

+60 MAGICAL PROTECTION
+20 MP5
+10% COOLDOWN REDUCTION
+20% CROWD CONTROL REDUCTION

Shogun's Kusari

Shogun's Kusari

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

Mantle of Discord

Starter Items

+75 Health +10 MP5 +7 HP5 PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.

Benevolence

Benevolence

+100 HEALTH
+10 HP5

Glowing Emerald

Glowing Emerald

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Hand of the Gods

Hand of the Gods

Relic 1

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.

Sundering Spear

Sundering Spear

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

3

Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage and slowing all she hits. If she hits an enemy, Athena gains one stack of Block (max 3), absorbing the next Basic Attack from any god that hits her.

Damage: 80/130/180/230/280 (+50% of your Magical Power)
Slow Amount: 25%
Slow Duration: 2.25s

Preemptive Strike

Preemptive Strike

Athena releases a shockwave of power from her shield, Taunting enemy gods, and forcing them to fight or chase her.

Taunt Duration: 1.0/1.25/1.5/1.75/2.0s

Confound

Confound

Athena summons a group of Athenian warriors who do damage upon arrival, and after 2s strike for additional damage.

Initial Damage: 70/110/150/190/230 (+50% of your Magical Power)
Secondary Damage: 70/135/200/265/330 (+50% of your Magical Power)

Shield Wall

Shield Wall

Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, the allied god gains 30% Damage Mitigation. Enemies nearby when Athena lands take damage.

Damage: 350/430/510/590/670 (+90% of your Magical Power)
Allied Mitigation: 30%

Defender of Olympus

Defender of Olympus

After using any ability, Athena's next Basic Attack is a ranged attack, hitting all enemies it passes through, and dealing an additional +15% of her Magical Power as damage. Reach's damage will trigger Basic Attack Item Effects, but not Ability ones.

Reach

Reach

1st Maxed Ability:

2

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

1

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