Auto Attack ADC Build
PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.
+80 BASIC ATTACK DAMAGE
PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.
+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20 PHYSICAL POWER
+25% ATTACK SPEED
+18% MOVEMENT SPEED
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+35 PHYSICAL POWER
+25% ATTACK SPEED
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
+40 PHYSICAL POWER
+20% ATTACK SPEED
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40% ATTACK SPEED
+15 Basic Attack Damage +50 Health +7 MP5 PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
+5 PHYSICAL POWER
+7% PHYSICAL LIFESTEAL
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
Abilities & Leveling Order
Cernnunos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks. Spring Growth: Bonus Physical Lifesteal Summer Heat: Bonus Damage Autumn Decay: Debuff for 5s Winter Chill: Slows for 1s
Spring Growth: 5/7.5/10/12.5/15% Physical Lifesteal
Summer Heat: 5/10/15/20/25(+10% of your Physical Power)
Autumn Decay: 10/14/18/22/26 Reduced Protections
Winter Chill: 7/9/11/13/15% Slow
Shifter of Seasons
Cernunnos fires a bramble forward in a line that roots a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.
Damage: 60/95/130/165/200 (+75% of your Physical Power)
Root Duration: 1s
Area Damage: 6/10/14/18/22 (+5% of your Physical Power)
Cernunnos charges forward, damaging and crashing through all types of enemies.
Damage: 70/125/180/235/290 (+80% of your Physical Power)
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemy gods in the area will be damaged and Polymorphed into wild boars. Polymorphed gods are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.
Damage: 200/250/300/350/400 (90% of your Physical Power)
Polymorph Duration: 2s
The Wild Hunt
Cernunnos wields a Glaive as a weapon. His basic attacks deal additional damage to all enemies in melee range while he is throwing it. The additional damage from Heavy Glaive does not trigger any effects from items or abilities. It also can not Critical Strike.
Damage: 25% of your Basic Attack damage
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: