Nemesis

Cleave Jungle Build

Final Items

PASSIVE - While in the jungle you gain 15% Power and 15% Protections.

+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED

Protector of the Jungle

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

+50 PHYSICAL POWER
+7% MOVEMENT SPEED

Stone Cutting Sword

+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

+50 PHYSICAL POWER
+20 PHYSICAL PROTECTION
+20% ATTACK SPEED
+10% PHYSICAL PENETRATION

Berserker's Shield

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Starter Items

+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Eye of the Jungle

This item and all upgrades are only available to Assassins and Warriors.

+10 PHYSICAL POWER
+3% MOVEMENT SPEED

Katana

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (1)

This consumable heals 250 Health over 25 seconds.

Healing Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - For each 0.02 Attack Speed you go over cap you gain 2 Physical Power.

+30 PHYSICAL POWER
+30% ATTACK SPEED
+10% PHYSICAL PENETRATION

Silverbranch Bow

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

Abilities & Leveling Order

Starting Ability:

Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.

Damage: 50/80/110/140/170 (+35% of your Physical Power)

Swift Vengeance

Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Damage: 45/75/105/135/165 (+30% of your Physical Power)
Slow: 30%

Slice and Dice

Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Damage Reflect: 50% of damage received
Healing: 100% of damage received
Shield Health: 100/200/300/400/500
Duration: 2.5s

Retribution

Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Damage: 20/22.5/25/27.5/30% of current HP
Protections: 30%
Move Speed: 15/15/20/20/25%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s

Divine Judgement

Nemesis holds the scales of balance. Hitting enemies with Basic Attacks tips the scales in her favor, reducing her target's Physical and Magical Power and increasing hers (Stacking).

Power Gain: 7% per hit
Power Loss: 7% per hit
Max Stacks: 3
Duration: 5s

Scales of Fate

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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