Jul 25, 2021
Solo Lane Build
PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)
+45 PHYSICAL POWER
AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.
+40 PHYSICAL PROTECTION
+20% CROWD CONTROL REDUCTION
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.
Stone of Gaia
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.
+60 MAGICAL PROTECTION
Talisman of Energy
AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.
+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
+30 MAGICAL PROTECTION
+20% CROWD CONTROL REDUCTION
+7% MOVEMENT SPEED
+10 Physical Power +20 Magical Power +75 Health PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+1% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Chalice of Healing
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (3)
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.
7th Item Options
Abilities & Leveling Order
Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh's Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.
Damage: 65/100/135/170/205 (60% of your Physical Power)
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
Kick Damage: 70/100/130/160/190 (+50% of your Physical Power)
Bonus Damage: 25/40/55/70/85 (+25% of your Physical Power)
Burst Damage: 70/115/160/205/250 (+65% of your Physical Power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.
Damage: 80/120/160/200/240 (+65% of your Physical Power)
Movement Speed: 25/27.5/30/32.5/35%
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.
Initial Damage: 90/150/210/270/330 (+50% of your Physical Power)
Initial Slow: 20/22.5/25/27.5/30%
Wind Damage: 12/16/20/24/28 (+5% of your Physical Power)
Wind Wall Slow: 50/55/60/65/70%
Binding Damage: 150/225/300/375/450 (/+60% of your Physical Power)
Winds of Shamash
Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.
Epic of Gilgamesh
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: