Jul 15, 2021
Hidden Blade Burst build
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.
+75 BASIC ATTACK DAMAGE
+30 PHYSICAL PROTECTION
+5 DAMAGE REDUCTION
Manikin Hidden Blade
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.
+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+10 Basic Attack Damage +15 Physical Protection +3 Flat Damage Reduction PASSIVE - Enemies hit by your Basic Attacks are burned, taking 20 Physical Damage over 2s and have their Attack Speed reduced by 7%. Jungle Monsters take 2.5x the amount of damage. This effect can stack up to 4 times. Can be upgraded at level 20.
+15 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and Slowing them.
Damage: 50/90/130/170/210 (+70% of your Physical Power)
Slow Duration: 2s
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
Damage: 75/130/185/240/295 (+95% of your Physical Power)
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. The monkey can bounce back to minions it has already hit. Pressing the button again teleports Hun Batz to the next target hit.
Damage per Hit: 80/135/190/245/300 (+70% of your Physical Power)
Max Targets: 4
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.
Damage per Tick: 30/35/40/45/50 (+15% of your Physical Power)
Fear No Evil
After using an ability, Hun Batz's next Basic Attack will deal 15% increased damage.
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: