Auto Attack ADC Build
PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.
+80 BASIC ATTACK DAMAGE
PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.
+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20 PHYSICAL POWER
+25% ATTACK SPEED
+18% MOVEMENT SPEED
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+35 PHYSICAL POWER
+25% ATTACK SPEED
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
+40 PHYSICAL POWER
+20% ATTACK SPEED
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40% ATTACK SPEED
+15 Basic Attack Damage +50 Health +7 MP5 PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
+5 PHYSICAL POWER
+7% PHYSICAL LIFESTEAL
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
Abilities & Leveling Order
Rama switches to a more powerful arrow that Pierces and Slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The Slow can be Stacked up to 3 times.
Slow %: 10%
Time Slowed: 1.5s
Bonus Damage: 10/20/30/40/50
Rama focuses his mind and gains increased Attack Speed. While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.
Attack Speed Increase: 30/35/40/45/50% for 5s.
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next Basic Attack will consume an Astral Arrow that Cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
Cripple Duration: 1/1.25/1.5/1.75/2s
Bonus Damage: 20/40/60/80/100 (+25% of your Physical Power)
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage (70%, 85%, 100%) and decreasing in AoE size (15, 10, 7.5). Every time Rama generates or picks up an Astral Arrow the cooldown of this ability is reduced by 0.4s.
Damage: 180/265/350/435/520 (+55% of your Physical Power)
Rama's Astral Quiver generates an Astral Arrow every 12s. Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s. The first time a fired Astral Arrow hits an enemy it has a chance to drop to the ground. Picking up an Astral Arrow restores 10 Mana.
Drop Chance: 30% + 1% per Level
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: