Rama

Rama

Oct 30, 2021

Attack Speed Crit build

Final Items

PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

+80 PHYSICAL POWER
+140 MAGICAL POWER
+200 HEALTH

Death's Embrace

Death's Embrace

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL

Devourer's Gauntlet

Devourer's Gauntlet

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

+25 PHYSICAL POWER
+20% ATTACK SPEED
+20% CRITICAL STRIKE CHANCE

Wind Demon

Wind Demon

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

+35 PHYSICAL POWER
+25% ATTACK SPEED

The Executioner

The Executioner

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

+40 PHYSICAL POWER
+20% ATTACK SPEED

Qin's Sais

Qin's Sais

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

+50 PHYSICAL POWER
+25% CRITICAL STRIKE CHANCE

Deathbringer

Deathbringer

Starter Items

+15 Physical Power +10% Physical Lifesteal +5% Attack Speed PASSIVE - While you are near an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Leather Cowl

Leather Cowl

+15% ATTACK SPEED

Short Bow

Short Bow

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (1)

Multi Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Rama switches to a more powerful arrow that Pierces and Slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The Slow can be Stacked up to 3 times.

Slow %: 10%
Time Slowed: 1.5s
Bonus Damage: 10/20/30/40/50

Astral Strike

Astral Strike

Rama focuses his mind and gains increased Attack Speed. While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Attack Speed Increase: 30/35/40/45/50% for 5s.

Infinite Arrows

Infinite Arrows

Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next Basic Attack will consume an Astral Arrow that Cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Cripple Duration: 1/1.25/1.5/1.75/2s
Bonus Damage: 20/40/60/80/100 (+25% of your Physical Power)

Rolling Assault

Rolling Assault

Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage (70%, 85%, 100%) and decreasing in AoE size (15, 10, 7.5). Every time Rama generates or picks up an Astral Arrow the cooldown of this ability is reduced by 0.4s.

Damage: 180/265/350/435/520 (+55% of your Physical Power)

Astral Barrage

Astral Barrage

Rama's Astral Quiver generates an Astral Arrow every 12s. Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s. The first time a fired Astral Arrow hits an enemy it has a chance to drop to the ground. Picking up an Astral Arrow restores 10 Mana.

Drop Chance: 30% + 1% per Level

Astral Quiver

Astral Quiver

1st Maxed Ability:

2

2nd Maxed Ability:

1

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments: