Morgan Le Fay

Morgan Le Fay

Jul 13, 2021

Mid Main build

Final Items

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

+90 MAGICAL POWER
+150 HEALTH
+15 MP5

Gem of Focus

Gem of Focus

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

+100 MAGICAL POWER
+20 MP5
+20% COOLDOWN REDUCTION

Chronos' Pendant

Chronos' Pendant

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

+110 MAGICAL POWER
+10 MAGICAL PENETRATION
+10% COOLDOWN REDUCTION

Spear of Desolation

Spear of Desolation

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

+80 MAGICAL POWER
+150 HEALTH
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION

Soul Gem

Soul Gem

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

+80 MAGICAL POWER
+20% MAGICAL PENETRATION
+7 HP5
+20 MP5

Charon's Coin

Charon's Coin

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

+160 MAGICAL POWER
+30 MP5
+10% MAGICAL PENETRATION

Rod of Tahuti

Rod of Tahuti

Starter Items

+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

Conduit Gem

+20 MAGICAL POWER
+5 MP5

Lost Artifact

Lost Artifact

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet

Aegis Amulet

7th Item Options

Abilities & Leveling Order

Starting Ability:

Morgan Le Fay summons a crashing magical sword, imbued by a sigil of her choice which is briefly carved into the ground. Enemy gods hit are Marked while the Sigil causes secondary effects. Mark of Mind, fearing enemies from the center of the Sigil. Mark of Body, creating a slowing field. Mark of Soul, spawning a decoy that attacks enemy gods hit for 4s.

Inner Damage: 65/95/125/155/185 (+55% of your Magical Power)
Area Damage: 40/55/70/85/100 (+35% of your Magical Power)
Fear Duration: 1s
Slow Field Duration: 4s
Slow: 35%

Sigil Mastery

Sigil Mastery

Morgan Le Fay summons a crashing magical sword, imbued by a sigil of her choice which is briefly carved into the ground. Enemy gods hit are Marked while the Sigil causes secondary effects. Mark of Mind, fearing enemies from the center of the Sigil. Mark of Body, creating a slowing field. Mark of Soul, spawning a decoy that attacks enemy gods hit for 4s.

Inner Damage: 65/95/125/155/185 (+55% of your Magical Power)
Area Damage: 40/55/70/85/100 (+35% of your Magical Power)
Fear Duration: 1s
Slow Field Duration: 4s
Slow: 35%

Dragonflight

Dragonflight

Morgan Le Fay dons and sends out a cloak of wildfire, damaging enemies and stopping on enemy gods. On expiring the wildfire explodes, leaving a 4s debuff on enemies that continues to deal damage. While the debuff persists, enemies that use a movement ability combust, taking damage again. Morgan Le Fay gains Movement speed for using this ability and can extend the debuff on enemies with continued basic attacks. Applies Mark of Matter to enemy gods hit.

Damage: 80/110/140/170/200 (+30% of your magical power)
Damage per Tick: 5/10/15/20/25 (+5% of your magical power)
Bonus Damage: 60/90/120/150/180 (+20% of your magical power)
Movement Speed: 16/18/20/22/24%
Buff Duration: 4s

Shroud of Wildfire

Shroud of Wildfire

Morgan Le Fay rises into the air, consuming the Marks on enemies in front of her, dealing damage and empowering her next strikes. For a short duration after Morgan Le fay can fire out 3 devastating strikes of dark energy, dealing damage and providing a Missing Health Heal per enemy god hit. Initial Marks consumed increase the width of the energy projectiles. Subsequent heals per projectile is reduced by 50%.

Mark Damage: 25/40/55/70/85 (+5% of your magical power)
Projectile Damage: 90/130/170/210/250 (+40% of your magical power)
Missing Health Heal: 11/12/13/14/15%
Duration: 4s

Consuming Power

Consuming Power

Morgan Le Fay's abilities Mark enemy gods also activating the shared Symbol on her sword providing Magical Power. Once her sword has gained all 5 Symbols, Morgan Le Fay becomes empowered, gaining double the Magical Power buff and reducing the cooldown of Consuming Power by 10s before the Symbols are all drained.

Magical Power: 2 + 0.4 per level for each Symbol
Empowered Duration: 10s
Mark Duration: 30s

Empowered Blade

Empowered Blade

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments: