Tsukuyomi

Ability Base Build

Final Items

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

+300 HEALTH
+200 MANA
+10% PENETRATION
+20% COOLDOWN REDUCTION

Bumba's Hammer

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

+40 PHYSICAL POWER
+100 MANA
+18% MOVEMENT SPEED

Warrior Tabi

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

+40 PHYSICAL POWER
+10% COOLDOWN REDUCTION
+10 MP5

Hydra's Lament

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Starter Items

+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bumba's Dagger

+10 PHYSICAL POWER
+12% MOVEMENT SPEED

Combat Boots

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

+55 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Dominance

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

+15 PHYSICAL PROTECTION
+15 MAGICAL PROTECTION
+300 HEALTH

Magi's Cloak

Abilities & Leveling Order

Starting Ability:

1

Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown. <font color='#b18cd9'>After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.</font>

Shuriken Damage: 85/135/185/235/285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%

Dark Moon Shuriken

Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed.

Swing Damage: 30/55/80/105/130 (+35% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60/115/170/225/280 (+70% of your Physical Power)
Stun Duration: 1/1.1/1.2/1.3/1.4s

Kusarigama

Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 1.5s. Enemies who move inside this Caltrop field take damage and are slowed again. <font color='#DFEAFA'>After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.</font>

Damage: 20/35/50/65/80 (+20% of your Physical Power)
Slow: 15/17.5/20/22.5/25%
Bonus Damage: 5 (+40% of your Physical Power)

Silver Moon Caltrops

Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 30% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability Tsukuyomi he will gain both of his ranged basic attacks.

Beam Damage: 30/50/70/90/110 (+15% of your Physical Power)
Dash Damage: 70/100/130/160/190 (+50% of your Physical Power)

Piercing Moonlight

Tsukuyomi wields Shingetsu in his left hand and Mangetsu in his right hand. When these weapons damage an enemy they become empowered. <font color='#b18cd9'>Empowered Shingetsu gains a 50% cleave and restores mana.</font> <font color='#DFEAFA'>Empowered Mangetsu deals bonus damage and restores health.</font>

Mana Heal: 2 (+15% of your Physical Power)
Health Heal: 2 (+15% of your Physical Power)
Bonus Damage: 2 (+15% of your Physical Power)

Shingetsu & Mangetsu

1st Maxed Ability:

1

2nd Maxed Ability:

2

3rd Maxed Ability:

Ult

Last Maxed Ability:

3

Additional Comments:

Sell Jotuns late game for a higher power item or defense item

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