
Chiron
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Auto Attack ADC Build
Final Items
PASSIVE - While you are near an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.
+60 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20% ATTACK SPEED

Hunter's Cowl
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
+35 PHYSICAL POWER
+300 MANA
+10 MP5

Transcendence
+20 PHYSICAL POWER
+100 MANA
+25% ATTACK SPEED
+18% MOVEMENT SPEED

Ninja Tabi
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION

The Crusher
PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.
+55 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Dominance
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40% ATTACK SPEED

Odysseus' Bow
Starter Items
+15 Physical Power +10% Physical Lifesteal +5% Attack Speed PASSIVE - While you are near an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Leather Cowl
+10 PHYSICAL POWER
+5 MP5

Morningstar
This consumable heals 250 Health over 25 seconds.

Healing Potion (2)
This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (2)
Relic 1
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
Relic 2
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet
7th Item Options
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION

Titan's Bane
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Abilities & Leveling Order
Starting Ability:
1
Chiron warns his teammates to evade the area, granting them .3s of Crowd Control Immunity so they can escape before it explodes and does damage to all enemies in the area. Applies Target Mark
Damage: 100/150/200/250/300 (+80% of your Physical Power)

Training Exercise
Chiron passively marks his enemies as targets when he damages them with Basic Attacks, Training Exercise, or Centaurus, reducing their Physical Protections by 5%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.
Damage: 55/90/125/160/195 (+80% of your Physical Power)
Mark Duration: 3.5s
Slow: 25/27.5/30/32.5/35%
Slow Duration: 2s

Masterful Shot
Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging.
Damage: 70/95/120/145/170 (+50% of your Physical Power)
Bonus Power: 10/20/30/40/50

Giddyup!
Chiron is transformed into a constellation, and can fire three long-distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy with this ability when Chiron would have died returns him to life with health equal to the damage dealt instead. Applies target mark.
Damage per Shot: 130/175/220/265/310 (+60% of your Physical Power)

Centaurus
Every 12s Chiron collects herbs for a poultice. Each time he uses an ability, a poultice is consumed to heal himself or an ally within 30 units, based on who has the lowest health.
Healing Per Consumed Stack 30 + 5 per god level over 5s
Max Stacks: 3

Herbal Medicine
1st Maxed Ability:
2
2nd Maxed Ability:
1
3rd Maxed Ability:
Ult
Last Maxed Ability:
3
Additional Comments:
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