May 29, 2021
Hidden Blade Burst build
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.
+75 BASIC ATTACK DAMAGE
+30 PHYSICAL PROTECTION
+5 DAMAGE REDUCTION
Manikin Hidden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.
+30 PHYSICAL POWER
+15% ATTACK SPEED
+10% MOVEMENT SPEED
+20 PHYSICAL POWER
+25% ATTACK SPEED
+18% MOVEMENT SPEED
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
+50 PHYSICAL POWER
+7% MOVEMENT SPEED
Stone Cutting Sword
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
+40 PHYSICAL POWER
+20% ATTACK SPEED
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.
+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED
+10 Basic Attack Damage +15 Physical Protection +3 Flat Damage Reduction PASSIVE - Enemies hit by your Basic Attacks are burned, taking 20 Physical Damage over 2s and have their Attack Speed reduced by 7%. Jungle Monsters take 2.5x the amount of damage. This effect can stack up to 4 times. Can be upgraded at level 20.
This item and all upgrades are only available to Assassins and Warriors.
+10 PHYSICAL POWER
+3% MOVEMENT SPEED
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
+75 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
Abilities & Leveling Order
Upon activation, Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time and healing Arachne every 0.5s for 3s.
Initial Damage: 50/75/100/125/150 (+35% of your Physical Power)
Damage per Tick: 10/18/26/34/42 (+10% of your Physical Power)
Healing per Tick: 8/16/24/32/40 (+8% of your Physical Power)
Arachne spindles her webbing, and her next 3 successful Basic Attacks are executed with increased Attack Speed for 6s. If all 3 Basic Attacks hit the same target, that target is Stunned.
Attack Speed: 30/40/50/60/70%
Stun Duration: 1/1.1/1.2/1.3/1.4s
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.
Slow Duration: 4/4.5/5/5.5/6s
Movement Speed: 40%
Broodling Damage: 20/30/40/50/60 per hit
Web Lifetime: 240s
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail. Arachne may activate Ability 1 and 2 while running on this web.
Damage: 150/250/350/450/550 (100% of your Physical Power)
Duration on Web: 5s
Movement Speed: 40%
Web Radius: 25ft
Arachne's Basic Attacks gain 1.5% Physical damage for every 5% of a target's missing Health.
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: